# MVP Readable Survival Object Proxies

The 0.1.O investor visual pass replaces primitive single-shape survival object
presentation with composed, readable MVP proxy silhouettes. These are not final
art assets, but they are intentional enough for investor builds to communicate
what the player is looking at before final production meshes arrive.

Covered native actors:

- `AAgrarianCampfire`: stone/ash base, stacked log proxies, ember proxy, existing
  smoke and light behavior.
- `AAgrarianShelterActor`: floor, rear wall, sloped roof panels, and frame posts.
- `AAgrarianItemPickup`: bundled pickup body, strap, and marker so loose gathered
  items no longer read as a single debug cube.
- `AAgrarianResourceNode`: harvestable cluster and marker layered onto the
  existing interactable node.
- `AAgrarianWaterSource`: stone bank, water surface, and collect marker.
- `AAgrarianWildlifeBase`: small animal body, head, ears, and tail proxy suitable
  for the MVP rabbit/wildlife prototype.

Implementation notes:

- The existing root meshes remain responsible for actor transform, interaction,
  collision, save/load, replication, and blueprint compatibility.
- Added child mesh proxies use no collision and no overlap generation so they do
  not change gameplay behavior.
- The pass uses already-cooked Agrarian placeholder mesh assets and Ground Zero
  material assets so packaged investor builds do not depend on uncooked editor
  content.
- Final realistic art should replace these proxies without changing survival,
  inventory, shelter, water, or wildlife gameplay contracts.
