#!/usr/bin/env python3
"""Verify MVP footstep placeholder hooks are present."""

from pathlib import Path


ROOT = Path(__file__).resolve().parents[1]
CHAR_H = ROOT / "Source" / "AgrarianGame" / "AgrarianGameCharacter.h"
CHAR_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianGameCharacter.cpp"
TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"

REQUIRED = {
    CHAR_H: [
        "UAudioComponent* FootstepAudioComponent;",
        "TObjectPtr<USoundBase> WalkFootstepSound;",
        "TObjectPtr<USoundBase> SprintFootstepSound;",
        "TObjectPtr<USoundBase> CrouchFootstepSound;",
        "TObjectPtr<USoundBase> ProneFootstepSound;",
        "WalkFootstepIntervalSeconds",
        "SprintFootstepIntervalSeconds",
        "CrouchFootstepIntervalSeconds",
        "ProneFootstepIntervalSeconds",
        "void UpdateFootstepAudio(float DeltaSeconds);",
    ],
    CHAR_CPP: [
        "#include \"Components/AudioComponent.h\"",
        "FootstepAudioComponent = CreateDefaultSubobject<UAudioComponent>",
        "FootstepAudioComponent->bAllowSpatialization = true",
        "UpdateFootstepAudio(DeltaSeconds);",
        "GetCurrentFootstepSound()",
        "GetCurrentFootstepIntervalSeconds()",
        "GetCharacterMovement()->IsFalling()",
    ],
    TDD: [
        "native footstep placeholders",
        "`FootstepAudioComponent`",
        "walk, sprint, crouch, and prone sound",
    ],
    ROADMAP: [
        "[x] Add footstep placeholders.",
    ],
}


def main() -> None:
    missing = []
    for path, snippets in REQUIRED.items():
        text = path.read_text(encoding="utf-8")
        for snippet in snippets:
            if snippet not in text:
                missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
    if missing:
        raise SystemExit("FAILED: " + "; ".join(missing))
    print("OK: footstep placeholder hooks are implemented.")


if __name__ == "__main__":
    main()
