# MVP Audio Mix Settings

The MVP audio mix is defined in `Config/AgrarianAudioMixSettings.ini`. These
values are client presentation defaults and do not affect dedicated server
authority.

## Buses

- Master: global output gain.
- Ambient: biome beds, distant coastal texture, day/night insects, and
  non-weather environmental loops.
- Weather: rain, wind, storm, and future thunder layers.
- Foley: footsteps, gathering, item handling, crafting, and other player/object
  touch sounds.
- Fire: campfire loops, ignition, extinguish, suppression, and future large-fire
  layers.
- Wildlife: wildlife idle, flee, death, harvest, and future animal calls.
- UI: frontend, pause, selection, confirmation, warning, and save/quit feedback.

## Defaults

The defaults are intentionally conservative so investor builds do not overwhelm
dialogue, screen-share audio, or remote desktop sessions:

- Master: `1.0`
- Ambient: `0.70`
- Weather: `0.75`
- Foley: `0.80`
- Fire: `0.85`
- Wildlife: `0.70`
- UI: `0.65`

Final MetaSound/SoundClass work can replace these simple config defaults later,
but the bus names should remain stable so settings and QA notes do not churn.
