from pathlib import Path


ROOT = Path(__file__).resolve().parents[1]

REQUIRED = {
    ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h": [
        "class UParticleSystemComponent;",
        "TObjectPtr<UParticleSystemComponent> SmokeEffect;",
    ],
    ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp": [
        "#include \"Particles/ParticleSystemComponent.h\"",
        "SmokeEffect = CreateDefaultSubobject<UParticleSystemComponent>(TEXT(\"SmokeEffect\"));",
        "SmokeEffect->bAutoActivate = false;",
        "SmokeEffect->SetVisibility(false);",
        "SmokeEffect->SetVisibility(bLit);",
        "SmokeEffect->ActivateSystem();",
        "SmokeEffect->DeactivateSystem();",
    ],
    ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
        "- [x] Add smoke/visual effect placeholder.",
    ],
    ROOT / "Docs" / "TechnicalDesignDocument.md": [
        "assetless `SmokeEffect` particle-system component",
    ],
}


def main():
    missing = []
    for path, snippets in REQUIRED.items():
        text = path.read_text(encoding="utf-8")
        for snippet in snippets:
            if snippet not in text:
                missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")

    if missing:
        raise SystemExit("Campfire smoke placeholder verification failed:\n" + "\n".join(missing))

    print("PASS: campfire smoke placeholder is implemented and documented.")


if __name__ == "__main__":
    main()
