# Ground Zero Biome Resource Pass

The Ground Zero map now has a first pass of biome-appropriate natural resources
based on the selected tile's coastal California scrub/woodland biome, terrain
height, slope, and drainage-candidate analysis.

## Resource Types

- Wood: scrub/woodland and hillside patches.
- Fiber: grassland, scrub, and drainage-candidate areas.
- Stone: slope, exposed terrain, and valley-edge areas.

Freshwater remains separate because the water-source roadmap item follows this
pass and should be implemented as its own gameplay actor/system.

## Implementation

- Added `BP_StoneResourceNode` through `Scripts/setup_playable_blueprints.py`.
- Updated `Scripts/setup_ground_zero_demo_map.py` to place deterministic Ground
  Zero resource nodes.
- Added `Scripts/verify_ground_zero_resources.py` to validate node presence,
  yield item IDs, and remaining harvests.

## Counts

The map now contains:

- Wood nodes: `4`
- Fiber nodes: `5`
- Stone nodes: `4`

These counts include the original demo wood and fiber nodes so the first player
path remains intact while expanding the broader tile resource layer.

## Follow-Up

Future passes should replace the prototype meshes with real coastal scrub,
grass, rock, and woodland assets, then drive density from land-cover and
hydrography data instead of fixed authored points.
