Add item pickup actor
This commit is contained in:
@@ -91,6 +91,14 @@ and save-game `FAgrarianItemStack` records, and a server-authoritative
|
||||
splitting, item use, equipment, carry capacity, persistence, and UI work should
|
||||
extend that contract rather than inventing parallel inventory state.
|
||||
|
||||
World pickups use `AAgrarianItemPickup`, an interactable replicated actor with a
|
||||
static mesh and either a definition-backed or inline `FAgrarianItemStack`.
|
||||
Player interaction already routes to the server through the Agrarian character,
|
||||
so pickups validate authority, produce a valid stack, add it to the player's
|
||||
inventory, and only then remove the pickup by destroying the world pickup actor.
|
||||
If the inventory is full or the stack is invalid, the pickup remains in the
|
||||
world for another attempt.
|
||||
|
||||
## Time And Environment
|
||||
|
||||
The MVP gameplay calendar target is:
|
||||
|
||||
Reference in New Issue
Block a user