Add edible plant resource nodes
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@@ -418,14 +418,17 @@ Data Assets should describe content. Server code should enforce gameplay rules.
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### Gatherable Resources
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The 0.1.F resource baseline uses `AAgrarianResourceNode` for simple gatherable
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world resources. Wood, fiber, and stone each have item definitions, resource
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Blueprints, deterministic Ground Zero placements, replicated remaining harvest
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counts, and bare-hand gathering through the shared interaction path.
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world resources. Wood, fiber, stone, and edible plants each have item
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definitions or yield definitions, resource Blueprints, deterministic Ground Zero
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placements, replicated remaining harvest counts, and bare-hand gathering through
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the shared interaction path.
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Stone specifically is represented by `DA_Item_Stone` and
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`BP_StoneResourceNode`. Ground Zero includes stone nodes in slope, exposed
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terrain, and valley-edge positions so primitive tools, campfires, and early
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construction recipes have an in-world source instead of relying on debug grants.
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Edible plants are represented by `BP_EdiblePlantResourceNode`, which yields the
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MVP `food` item from scrub, grassland, and drainage-candidate forage patches.
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### Wildlife Navigation
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