Add edible plant resource nodes
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@@ -73,6 +73,11 @@ ENVIRONMENT_MATERIALS = {
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"color": unreal.LinearColor(0.55, 0.49, 0.28, 1.0),
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"roughness": 0.93,
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},
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"edible_plant_resource": {
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"path": f"{MATERIAL_FOLDER}/M_AGR_GZ_EdiblePlant_Resource",
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"color": unreal.LinearColor(0.22, 0.46, 0.18, 1.0),
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"roughness": 0.9,
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},
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"stone_resource": {
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"path": f"{MATERIAL_FOLDER}/M_AGR_GZ_Stone_Sandstone",
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"color": unreal.LinearColor(0.43, 0.40, 0.35, 1.0),
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@@ -87,6 +92,7 @@ ENVIRONMENT_MATERIALS = {
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RESOURCE_MATERIAL_BY_LABEL_PREFIX = {
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"AGR_GZ_Wood": "wood_resource",
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"AGR_GZ_Fiber": "fiber_resource",
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"AGR_GZ_EdiblePlant": "edible_plant_resource",
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"AGR_GZ_Stone": "stone_resource",
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"AGR_DemoWoodResource": "wood_resource",
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"AGR_DemoFiberResource": "fiber_resource",
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@@ -245,6 +251,27 @@ BIOME_RESOURCE_ACTORS = [
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"z_offset": 65.0,
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"rotation": unreal.Rotator(0.0, 114.0, 0.0),
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},
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{
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"label": "AGR_GZ_EdiblePlant_CoastalScrub_01",
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"class_path": "/Game/Agrarian/Blueprints/Resources/BP_EdiblePlantResourceNode",
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"location_xy": unreal.Vector(-31400.0, -7600.0, 0.0),
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"z_offset": 58.0,
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"rotation": unreal.Rotator(0.0, 21.0, 0.0),
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},
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{
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"label": "AGR_GZ_EdiblePlant_Grassland_02",
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"class_path": "/Game/Agrarian/Blueprints/Resources/BP_EdiblePlantResourceNode",
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"location_xy": unreal.Vector(6200.0, -26800.0, 0.0),
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"z_offset": 58.0,
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"rotation": unreal.Rotator(0.0, -48.0, 0.0),
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},
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{
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"label": "AGR_GZ_EdiblePlant_DrainageCandidate_03",
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"class_path": "/Game/Agrarian/Blueprints/Resources/BP_EdiblePlantResourceNode",
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"location_xy": unreal.Vector(-9400.0, 12800.0, 0.0),
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"z_offset": 58.0,
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"rotation": unreal.Rotator(0.0, 96.0, 0.0),
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},
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{
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"label": "AGR_GZ_Stone_Slope_01",
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"class_path": "/Game/Agrarian/Blueprints/Resources/BP_StoneResourceNode",
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