Add edible plant resource nodes
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@@ -10,6 +10,7 @@ WORLD_FOLDER = f"{BLUEPRINT_ROOT}/World"
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WOOD_ITEM_PATH = "/Game/Agrarian/DataAssets/Items/DA_Item_Wood"
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FIBER_ITEM_PATH = "/Game/Agrarian/DataAssets/Items/DA_Item_Fiber"
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STONE_ITEM_PATH = "/Game/Agrarian/DataAssets/Items/DA_Item_Stone"
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FOOD_ITEM_PATH = "/Game/Agrarian/DataAssets/Items/DA_Item_Food"
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PLACEHOLDER_MESH_FOLDER = "/Game/Agrarian/Environment/PlaceholderMeshes"
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PLACEHOLDER_MESH_SOURCES = {
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@@ -60,6 +61,18 @@ BLUEPRINTS = [
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"mesh": MESH_CUBE_PATH,
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"scale": unreal.Vector(0.9, 0.75, 0.45),
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},
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{
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"asset": "BP_EdiblePlantResourceNode",
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"folder": RESOURCE_FOLDER,
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"parent": unreal.AgrarianResourceNode,
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"defaults": {
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"yield_item_definition": FOOD_ITEM_PATH,
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"remaining_harvests": 8,
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"quantity_per_harvest": 1,
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},
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"mesh": MESH_CYLINDER_PATH,
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"scale": unreal.Vector(0.65, 0.65, 0.85),
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},
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{
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"asset": "BP_Campfire",
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"folder": STRUCTURE_FOLDER,
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