Add edible plant resource nodes
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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FILES = {
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"setup_item_definitions.py": ROOT / "Scripts" / "setup_item_definitions.py",
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"setup_playable_blueprints.py": ROOT / "Scripts" / "setup_playable_blueprints.py",
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"setup_ground_zero_demo_map.py": ROOT / "Scripts" / "setup_ground_zero_demo_map.py",
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"verify_playable_blueprints.py": ROOT / "Scripts" / "verify_playable_blueprints.py",
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"verify_ground_zero_resources.py": ROOT / "Scripts" / "verify_ground_zero_resources.py",
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"GroundZeroResourcePass.md": ROOT / "Docs" / "Terrain" / "GroundZeroResourcePass.md",
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"TechnicalDesignDocument.md": ROOT / "Docs" / "TechnicalDesignDocument.md",
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md",
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}
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EXPECTED = {
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"setup_item_definitions.py": [
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'"asset": "DA_Item_Food"',
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'"item_id": "food"',
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'"item_type": unreal.AgrarianItemType.FOOD',
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],
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"setup_playable_blueprints.py": [
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'FOOD_ITEM_PATH = "/Game/Agrarian/DataAssets/Items/DA_Item_Food"',
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'"asset": "BP_EdiblePlantResourceNode"',
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'"yield_item_definition": FOOD_ITEM_PATH',
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'"remaining_harvests": 8',
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'"quantity_per_harvest": 1',
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],
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"setup_ground_zero_demo_map.py": [
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'"edible_plant_resource"',
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'"/Game/Agrarian/Blueprints/Resources/BP_EdiblePlantResourceNode"',
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'"AGR_GZ_EdiblePlant_CoastalScrub_01"',
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'"AGR_GZ_EdiblePlant_Grassland_02"',
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'"AGR_GZ_EdiblePlant_DrainageCandidate_03"',
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],
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"verify_playable_blueprints.py": [
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'"/Game/Agrarian/Blueprints/Resources/BP_EdiblePlantResourceNode"',
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'"yield_item_id": "food"',
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],
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"verify_ground_zero_resources.py": [
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'"food": [',
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'"AGR_GZ_EdiblePlant_CoastalScrub_01"',
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"edible plant",
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],
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"GroundZeroResourcePass.md": [
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"Edible plants:",
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"`food` item",
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"Added `BP_EdiblePlantResourceNode`",
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"Edible plant nodes: `3`",
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],
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"TechnicalDesignDocument.md": [
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"edible plants",
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"`BP_EdiblePlantResourceNode`",
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"MVP `food` item",
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"forage patches",
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],
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] Add edible plant resource.",
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"`BP_EdiblePlantResourceNode`",
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"Ground Zero forage nodes",
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],
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}
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def main():
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missing = []
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for label, path in FILES.items():
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text = path.read_text(encoding="utf-8")
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for snippet in EXPECTED[label]:
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if snippet not in text:
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missing.append(f"{label}: {snippet}")
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if missing:
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raise RuntimeError("Edible plant resource verification failed: " + "; ".join(missing))
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print("Agrarian edible plant resource verification complete.")
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if __name__ == "__main__":
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main()
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