Connect shelter to weather protection
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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SURVIVAL_H = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.h"
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SURVIVAL_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianSurvivalComponent.cpp"
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SHELTER_H = ROOT / "Source" / "AgrarianGame" / "AgrarianShelterActor.h"
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SHELTER_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianShelterActor.cpp"
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DEBUG_HUD_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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EXPECTED = {
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SHELTER_H: [
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"TObjectPtr<UBoxComponent> ProtectionVolume;",
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"float WeatherProtection = 0.65f;",
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],
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SHELTER_CPP: [
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"ProtectionVolume->SetBoxExtent",
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"ProtectionVolume->SetCollisionProfileName(TEXT(\"OverlapAllDynamic\"))",
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],
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SURVIVAL_H: [
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"float CurrentWeatherProtection = 0.0f;",
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"float CalculateCurrentWeatherProtection() const;",
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],
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SURVIVAL_CPP: [
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"#include \"AgrarianShelterActor.h\"",
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"DOREPLIFETIME(UAgrarianSurvivalComponent, CurrentWeatherProtection);",
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"CurrentWeatherProtection = CalculateCurrentWeatherProtection();",
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"CareHistory.ShelterQuality = FMath::FInterpTo",
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"ExposureProtectionMultiplier",
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"ColdDamagePerMinute * Minutes * (1.0f - FMath::Clamp(CurrentWeatherProtection",
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"Owner->GetOverlappingActors(OverlappingShelterActors, AAgrarianShelterActor::StaticClass());",
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"Shelter->ProtectionVolume->IsOverlappingActor(Owner)",
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],
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DEBUG_HUD_CPP: [
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"Shelter %3.0f%%",
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"Shelter: %.0f%%",
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],
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TDD: [
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"Primitive shelters expose a replicated protection volume",
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"reduce ambient weather exposure and cold damage",
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],
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ROADMAP: [
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"[x] Connect shelter to weather protection.",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in EXPECTED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)}: {snippet}")
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if missing:
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raise RuntimeError("Shelter weather protection verification failed: " + "; ".join(missing))
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print("Agrarian shelter weather protection verification complete.")
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if __name__ == "__main__":
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main()
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