Add weather audio cues
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@@ -74,6 +74,13 @@ DEMO_ACTORS = [
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"fixed_z": 12000.0,
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"rotation": unreal.Rotator(-42.0, -35.0, 0.0),
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},
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{
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"label": "AGR_DemoWeatherAudioController",
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"class": unreal.AgrarianWeatherAudioController,
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"location_xy": unreal.Vector(-18000.0, -7000.0, 0.0),
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"fixed_z": 11800.0,
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"rotation": unreal.Rotator(0.0, 0.0, 0.0),
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},
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{
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"label": "AGR_DemoNoticeActor",
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"class": unreal.AgrarianDemoNoticeActor,
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@@ -322,7 +329,7 @@ def spawn_foliage_actor(height_values):
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reserved_points = [
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spec["location_xy"]
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for spec in DEMO_ACTORS
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if spec["label"] not in {"AGR_DemoSkyLightingController", "AGR_DemoNoticeActor"}
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if spec["label"] not in {"AGR_DemoSkyLightingController", "AGR_DemoWeatherAudioController", "AGR_DemoNoticeActor"}
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]
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foliage_actor = unreal.AgrarianEditorAutomationLibrary.spawn_actor_in_editor_world(
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@@ -0,0 +1,62 @@
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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AUDIO_H = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherAudioController.h"
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AUDIO_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherAudioController.cpp"
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MAP_SETUP = ROOT / "Scripts" / "setup_ground_zero_demo_map.py"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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EXPECTED = {
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AUDIO_H: [
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"class AAgrarianWeatherAudioController : public AActor",
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"TObjectPtr<UAudioComponent> AmbientAudio;",
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"TObjectPtr<UAudioComponent> RainAudio;",
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"TObjectPtr<UAudioComponent> WindAudio;",
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"TObjectPtr<UAudioComponent> StormAudio;",
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"TObjectPtr<USoundBase> RainLoopSound;",
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"void RefreshWeatherAudio(float DeltaSeconds);",
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],
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AUDIO_CPP: [
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"#include \"AgrarianGameState.h\"",
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"#include \"Components/AudioComponent.h\"",
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"AmbientAudio = CreateDefaultSubobject<UAudioComponent>",
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"RainAudio = CreateDefaultSubobject<UAudioComponent>",
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"WindAudio = CreateDefaultSubobject<UAudioComponent>",
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"StormAudio = CreateDefaultSubobject<UAudioComponent>",
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"GameState->Weather",
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"GameState->ActiveWeatherInputs.WindSpeedKmh",
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"GameState->IsNight()",
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"ApplyComponentVolume(RainAudio, CurrentRainVolume);",
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"AudioComponent->SetVolumeMultiplier",
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],
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MAP_SETUP: [
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"AGR_DemoWeatherAudioController",
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"unreal.AgrarianWeatherAudioController",
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],
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TDD: [
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"`AAgrarianWeatherAudioController`",
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"ambient, rain, wind, and storm audio components",
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],
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ROADMAP: [
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"[x] Add audio cues for weather.",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in EXPECTED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)}: {snippet}")
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if missing:
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raise RuntimeError("Weather audio controller verification failed: " + "; ".join(missing))
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print("Agrarian weather audio controller verification complete.")
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if __name__ == "__main__":
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main()
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