Add Windows generated project cleanup script
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@echo off
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setlocal
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set "PROJECT_DIR=%~dp0.."
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set "PROJECT_FILE=%PROJECT_DIR%\AgrarianGame.uproject"
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echo Checking project file for stale VisualStudioTools plugin reference...
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findstr /I /C:"VisualStudioTools" "%PROJECT_FILE%" >nul
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if "%ERRORLEVEL%"=="0" (
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echo.
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echo ERROR: AgrarianGame.uproject still contains VisualStudioTools.
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echo Run git pull again, or discard local changes to AgrarianGame.uproject.
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echo.
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pause
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exit /b 1
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)
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echo Cleaning generated Unreal project folders...
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if exist "%PROJECT_DIR%\.vs" rmdir /s /q "%PROJECT_DIR%\.vs"
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if exist "%PROJECT_DIR%\Binaries" rmdir /s /q "%PROJECT_DIR%\Binaries"
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if exist "%PROJECT_DIR%\Intermediate" rmdir /s /q "%PROJECT_DIR%\Intermediate"
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if exist "%PROJECT_DIR%\DerivedDataCache" rmdir /s /q "%PROJECT_DIR%\DerivedDataCache"
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echo.
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echo Clean complete. Regenerate Visual Studio project files if needed, then run:
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echo %PROJECT_DIR%\Scripts\BuildEditor-Windows.bat
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echo.
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pause
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exit /b 0
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