Add MVP inventory HUD panel
This commit is contained in:
@@ -119,6 +119,8 @@ The 0.1.E inventory work should implement these operations on top of the model:
|
||||
- Carry capacity: continue using total weight first, with later volume or pack
|
||||
systems layered on top.
|
||||
- UI: read the replicated stack list and send requests back through server RPCs.
|
||||
The MVP HUD now includes a compact inventory panel that shows occupied slots,
|
||||
total carried weight, and the first visible item stacks.
|
||||
|
||||
## Carry Capacity Placeholder
|
||||
|
||||
|
||||
@@ -138,6 +138,12 @@ HUD. Future backpacks, containers, awkward-object rules, and hard overload
|
||||
limits should extend this total-weight path rather than creating a second carry
|
||||
model.
|
||||
|
||||
The MVP inventory UI is a compact `AAgrarianDebugHUD` inventory panel, enabled
|
||||
separately from the full developer HUD. It reads the replicated inventory stack
|
||||
array, shows occupied slots, total carried weight, and a short visible stack
|
||||
list, and leaves mutation actions on the existing server-authoritative commands
|
||||
and RPCs until a full UMG inventory screen is introduced.
|
||||
|
||||
## Time And Environment
|
||||
|
||||
The MVP gameplay calendar target is:
|
||||
|
||||
Reference in New Issue
Block a user