Add MVP inventory HUD panel
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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FILES = {
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"AgrarianDebugHUD.h": ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.h",
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"AgrarianDebugHUD.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp",
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"InventoryDataModel.md": ROOT / "Docs" / "InventoryDataModel.md",
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"TechnicalDesignDocument.md": ROOT / "Docs" / "TechnicalDesignDocument.md",
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md",
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}
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EXPECTED = {
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"AgrarianDebugHUD.h": [
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"bShowInventoryHUD",
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"InventoryTextScale",
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"MaxInventoryPanelRows",
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"DrawInventoryPanel",
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],
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"AgrarianDebugHUD.cpp": [
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"DrawInventoryPanel(AgrarianCharacter)",
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"AAgrarianDebugHUD::DrawInventoryPanel",
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"InventoryComponent->Items.Num()",
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"InventoryComponent->MaxSlots",
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"InventoryComponent->GetTotalWeight()",
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"MaxInventoryPanelRows",
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"Stack.UnitWeight * Stack.Quantity",
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],
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"InventoryDataModel.md": [
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"compact inventory panel",
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"occupied slots",
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"total carried weight",
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"visible item stacks",
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],
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"TechnicalDesignDocument.md": [
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"The MVP inventory UI is a compact `AAgrarianDebugHUD` inventory panel",
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"enabled",
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"separately from the full developer HUD",
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"shows occupied slots",
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"total carried weight",
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"server-authoritative commands",
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],
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] Add inventory UI.",
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"compact MVP HUD inventory panel",
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"replicated inventory component",
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],
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}
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def main():
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missing = []
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for label, path in FILES.items():
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text = path.read_text(encoding="utf-8")
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for snippet in EXPECTED[label]:
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if snippet not in text:
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missing.append(f"{label}: {snippet}")
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if missing:
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raise RuntimeError("Inventory UI verification failed: " + "; ".join(missing))
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print("Agrarian inventory UI verification complete.")
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if __name__ == "__main__":
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main()
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