Add MVP inventory HUD panel

This commit is contained in:
2026-05-17 13:43:21 -07:00
parent cb663fbfaf
commit 09eed7c4c4
6 changed files with 155 additions and 1 deletions
+68
View File
@@ -24,6 +24,7 @@ void AAgrarianDebugHUD::DrawHUD()
DrawInteractionPrompt(AgrarianCharacter);
DrawCriticalStats(AgrarianCharacter->GetSurvivalComponent());
DrawInventoryPanel(AgrarianCharacter);
if (bShowDebugHUD)
{
@@ -109,6 +110,73 @@ void AAgrarianDebugHUD::DrawCriticalStats(const UAgrarianSurvivalComponent* Surv
DrawScaledLine(FString::Printf(TEXT("Sickness %3.0f"), Survival.SicknessSeverity), X, Y, CriticalStatsTextScale, StatusColor(Survival.SicknessSeverity, true));
}
void AAgrarianDebugHUD::DrawInventoryPanel(const AAgrarianGameCharacter* AgrarianCharacter)
{
if (!bShowInventoryHUD || !AgrarianCharacter || !Canvas)
{
return;
}
const UAgrarianInventoryComponent* InventoryComponent = AgrarianCharacter->GetInventoryComponent();
if (!InventoryComponent)
{
return;
}
const float Scale = FMath::Max(0.25f, InventoryTextScale);
const float PanelWidth = 360.0f * Scale;
const float X = FMath::Max(32.0f, Canvas->ClipX - PanelWidth - 32.0f);
float Y = 32.0f;
const int32 VisibleRows = InventoryComponent->Items.IsEmpty()
? 1
: FMath::Min(InventoryComponent->Items.Num(), FMath::Max(1, MaxInventoryPanelRows));
const float LineHeight = 18.0f * Scale;
const float PanelHeight = (56.0f * Scale) + (VisibleRows * LineHeight);
DrawRect(FLinearColor(0.02f, 0.025f, 0.02f, 0.72f), X - (12.0f * Scale), Y - (10.0f * Scale), PanelWidth, PanelHeight);
DrawText(
FString::Printf(
TEXT("INVENTORY %d/%d slots %.1f wt"),
InventoryComponent->Items.Num(),
InventoryComponent->MaxSlots,
InventoryComponent->GetTotalWeight()),
FColor(160, 220, 140),
X,
Y,
nullptr,
Scale,
false);
Y += 24.0f * Scale;
if (InventoryComponent->Items.IsEmpty())
{
DrawText(TEXT("Empty"), FColor::Silver, X, Y, nullptr, Scale, false);
return;
}
for (int32 Index = 0; Index < VisibleRows; ++Index)
{
const FAgrarianItemStack& Stack = InventoryComponent->Items[Index];
const FText DisplayName = Stack.DisplayName.IsEmpty() ? FText::FromName(Stack.ItemId) : Stack.DisplayName;
FString ItemName = DisplayName.ToString();
if (ItemName.Len() > 24)
{
ItemName = ItemName.Left(21) + TEXT("...");
}
DrawText(
FString::Printf(TEXT("%02d %-24s x%-3d %5.1f"), Index + 1, *ItemName, Stack.Quantity, Stack.UnitWeight * Stack.Quantity),
FColor(225, 235, 220),
X,
Y,
nullptr,
Scale,
false);
Y += LineHeight;
}
}
void AAgrarianDebugHUD::DrawPlayerStatus(const AAgrarianGameCharacter* AgrarianCharacter, float X, float& Y)
{
if (!AgrarianCharacter)
+10
View File
@@ -23,12 +23,21 @@ public:
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|HUD")
bool bShowCriticalStatsHUD = true;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|HUD")
bool bShowInventoryHUD = true;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|HUD", meta = (ClampMin = "0.25"))
float TextScale = 1.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|HUD", meta = (ClampMin = "0.25"))
float CriticalStatsTextScale = 1.0f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|HUD", meta = (ClampMin = "0.25"))
float InventoryTextScale = 0.9f;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|HUD", meta = (ClampMin = "1", ClampMax = "12"))
int32 MaxInventoryPanelRows = 6;
UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|HUD")
bool bShowInteractionPrompt = true;
@@ -38,6 +47,7 @@ public:
protected:
void DrawInteractionPrompt(const class AAgrarianGameCharacter* AgrarianCharacter);
void DrawCriticalStats(const UAgrarianSurvivalComponent* SurvivalComponent);
void DrawInventoryPanel(const class AAgrarianGameCharacter* AgrarianCharacter);
void DrawPlayerStatus(const class AAgrarianGameCharacter* AgrarianCharacter, float X, float& Y);
void DrawSurvival(const UAgrarianSurvivalComponent* SurvivalComponent, float X, float& Y);
void DrawInventory(const UAgrarianInventoryComponent* InventoryComponent, float X, float& Y);