Add craft shelter QA gate

This commit is contained in:
2026-05-19 13:55:15 -07:00
parent 3d8ce85979
commit 0a40d2ae6c
3 changed files with 88 additions and 1 deletions
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@@ -859,7 +859,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Can connect two clients. Added a two-client connection QA gate and Windows helper that checks the packaged client, launches two client instances against the same `play.agrariangame.com:7777` or LAN endpoint, and ties the manual observation steps to the multiplayer latency smoke plan. - [x] Can connect two clients. Added a two-client connection QA gate and Windows helper that checks the packaged client, launches two client instances against the same `play.agrariangame.com:7777` or LAN endpoint, and ties the manual observation steps to the multiplayer latency smoke plan.
- [x] Can gather resources. Added a resource gathering QA gate tied to Ground Zero wood/fiber nodes, server-authoritative resource interaction, replicated harvest depletion, inventory grants, resource persistence coverage, and the natural shelter playable-loop smoke test. - [x] Can gather resources. Added a resource gathering QA gate tied to Ground Zero wood/fiber nodes, server-authoritative resource interaction, replicated harvest depletion, inventory grants, resource persistence coverage, and the natural shelter playable-loop smoke test.
- [x] Can craft a fire. Added a craft-fire QA gate tied to `DA_Recipe_Campfire`, the player recipe setup, `BP_Campfire`, replicated campfire lit/fuel state, fire interaction prompts, campfire persistence, and fire-risk QA coverage. - [x] Can craft a fire. Added a craft-fire QA gate tied to `DA_Recipe_Campfire`, the player recipe setup, `BP_Campfire`, replicated campfire lit/fuel state, fire interaction prompts, campfire persistence, and fire-risk QA coverage.
- [ ] Can craft a shelter. - [x] Can craft a shelter. Added a craft-shelter QA gate tied to primitive frame/wall/roof/shelter recipes, native build placement, `BP_PrimitiveShelter`, shelter persistence/protection hooks, and the natural shelter playable-loop smoke test.
- [ ] Can survive one full day/night cycle. - [ ] Can survive one full day/night cycle.
- [ ] Can die from survival pressure. - [ ] Can die from survival pressure.
- [ ] Can reconnect and retain state. - [ ] Can reconnect and retain state.
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@@ -91,6 +91,23 @@ Required evidence:
This gate is gameplay/server-relevant and should be covered by the next server This gate is gameplay/server-relevant and should be covered by the next server
package deployment. package deployment.
## Craft Shelter
The craft-shelter gate proves the MVP can build a primitive shelter path from
resources through recipes and world placement.
Required evidence:
- Primitive frame, wall panel, roof panel, and shelter recipes exist.
- `BP_PrimitiveShelter` derives from the native shelter actor.
- Building placement consumes active buildable cost on the server.
- Shelter actors persist through the world-actor persistence path.
- `Scripts/verify_playable_loop_smoke.py` runs the natural shelter loop using
wood, fiber, wildlife, shelter-piece recipes, and the primitive shelter class.
This gate is gameplay/server-relevant and should be covered by the next server
package deployment.
## Craft Fire ## Craft Fire
The craft-fire gate proves the MVP can produce or use a campfire through the The craft-fire gate proves the MVP can produce or use a campfire through the
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#!/usr/bin/env python3
"""Verify the MVP craft-shelter QA gate is covered."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
QA_DOC = ROOT / "Docs" / "QA" / "MvpQaGates.md"
SMOKE = ROOT / "Scripts" / "verify_playable_loop_smoke.py"
BUILD_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianBuildingPlacementComponent.cpp"
SHELTER_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianShelterActor.cpp"
SHELTER_H = ROOT / "Source" / "AgrarianGame" / "AgrarianShelterActor.h"
BLUEPRINT_SETUP = ROOT / "Scripts" / "setup_playable_blueprints.py"
PERSISTENCE_VERIFY = ROOT / "Scripts" / "verify_shelter_weather_protection.py"
REQUIRED = {
QA_DOC: [
"## Craft Shelter",
"Primitive frame, wall panel, roof panel, and shelter recipes",
"BP_PrimitiveShelter",
"verify_playable_loop_smoke.py",
],
SMOKE: [
"DA_Recipe_PrimitiveShelter",
"DA_Recipe_PrimitiveFrame",
"DA_Recipe_PrimitiveWallPanel",
"DA_Recipe_PrimitiveRoofPanel",
"run_natural_shelter_loop_smoke_test",
],
BUILD_CPP: [
"ServerPlaceBuildable_Implementation",
"PlacementCost",
"SpawnActor",
],
SHELTER_H: [
"class AAgrarianShelterActor",
],
SHELTER_CPP: [
"PersistentActorComponent->ActorTypeId = TEXT(\"primitive_shelter\")",
"ProtectionVolume->SetBoxExtent",
],
BLUEPRINT_SETUP: [
"BP_PrimitiveShelter",
"unreal.AgrarianShelterActor",
],
PERSISTENCE_VERIFY: [
"shelter",
"weather protection",
],
ROADMAP: [
"[x] Can craft a shelter.",
],
}
def main() -> None:
missing: list[str] = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: craft-shelter QA gate is covered by recipes, placement, and smoke-test hooks.")
if __name__ == "__main__":
main()