Define knowledge persistence requirements

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2026-05-19 15:51:07 -07:00
parent 66c6052e91
commit 0aa1802949
3 changed files with 82 additions and 1 deletions
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@@ -889,7 +889,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Add a small MVP question bank for elementary survival knowledge. Added six elementary survival question records to `Docs/KnowledgeAndSkillFoundation.md` for fire clearance, potable water, cold exposure, shelter drainage, bleeding care, and fiber identification, each with answer options, correct answer, and practical feedback.
- [x] Define when deeper questions should matter: quality improvements, safer work, complex crafting, teaching others, and advanced branches. Added deeper-question timing rules to `Docs/KnowledgeAndSkillFoundation.md`, keeping advanced checks out of the first survival loop while tying them to quality improvements, safer work, complex crafting, teaching others, and advanced branches.
- [x] Add design notes for avoiding exploit farming and rote memorization. Added exploit and rote-memorization guardrails to `Docs/KnowledgeAndSkillFoundation.md`, covering diminishing returns, meaningful action context, repeated prompt suppression, recovery-only credit, learned-concept separation, and varied wording to reward decisions and practice instead of low-cost repetition.
- [ ] Add persistence requirements for knowledge, skill experience, learned concepts, failed attempts, and tutorial state.
- [x] Add persistence requirements for knowledge, skill experience, learned concepts, failed attempts, and tutorial state. Added knowledge persistence requirements to `Docs/KnowledgeAndSkillFoundation.md`, defining saved profile IDs, learned concepts, practical skill experience, mastery tiers, failed-attempt feedback history, tutorial/prompt state, question cooldowns, teaching/observation events, schema versioning, server authority, and reset-farming prevention.
- [ ] Add multiplayer rules for teaching, observation, shared work, and group skill benefits.
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