Add MVP reconnect snapshots
This commit is contained in:
@@ -0,0 +1,82 @@
|
||||
#!/usr/bin/env python3
|
||||
"""Validate MVP disconnect/reconnect snapshot handling."""
|
||||
|
||||
from pathlib import Path
|
||||
import sys
|
||||
|
||||
ROOT = Path(__file__).resolve().parents[1]
|
||||
|
||||
|
||||
def read(relative_path: str) -> str:
|
||||
path = ROOT / relative_path
|
||||
if not path.exists():
|
||||
raise AssertionError(f"Missing required file: {relative_path}")
|
||||
return path.read_text(encoding="utf-8")
|
||||
|
||||
|
||||
def require(content: str, needle: str, context: str) -> None:
|
||||
if needle not in content:
|
||||
raise AssertionError(f"Missing {needle!r} in {context}")
|
||||
|
||||
|
||||
def main() -> int:
|
||||
errors: list[str] = []
|
||||
checks = {
|
||||
"Source/AgrarianGame/AgrarianPersistenceSubsystem.h": [
|
||||
"SavePlayerSnapshot",
|
||||
"RestorePlayerSnapshot",
|
||||
"CapturePlayerIntoSave",
|
||||
"RestorePlayerFromSave",
|
||||
],
|
||||
"Source/AgrarianGame/AgrarianPersistenceSubsystem.cpp": [
|
||||
"bool UAgrarianPersistenceSubsystem::SavePlayerSnapshot",
|
||||
"bool UAgrarianPersistenceSubsystem::RestorePlayerSnapshot",
|
||||
"SaveGame->Players.RemoveAll",
|
||||
"SavedPlayer.Transform = Character->GetActorTransform()",
|
||||
"SavedPlayer.Survival = SurvivalComponent->Survival",
|
||||
"SavedPlayer.CareHistory = SurvivalComponent->CareHistory",
|
||||
"SavedPlayer.Inventory = InventoryComponent->Items",
|
||||
"Character->SetActorTransform",
|
||||
"InventoryComponent->RestoreSavedItems",
|
||||
],
|
||||
"Source/AgrarianGame/AgrarianGameGameMode.h": [
|
||||
"virtual void RestartPlayer(AController* NewPlayer) override;",
|
||||
"virtual void Logout(AController* Exiting) override;",
|
||||
],
|
||||
"Source/AgrarianGame/AgrarianGameGameMode.cpp": [
|
||||
"RestorePlayerSnapshot(AgrarianCharacter)",
|
||||
"SavePlayerSnapshot(AgrarianCharacter)",
|
||||
"Super::RestartPlayer(NewPlayer)",
|
||||
"Super::Logout(Exiting)",
|
||||
],
|
||||
"Docs/MultiplayerNetworkingDesign.md": [
|
||||
"player reconnect snapshot",
|
||||
"SavePlayerSnapshot",
|
||||
"RestorePlayerSnapshot",
|
||||
"normal MVP spawn point",
|
||||
],
|
||||
"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
|
||||
"[x] Add disconnect/reconnect handling.",
|
||||
"MVP player reconnect snapshots",
|
||||
],
|
||||
}
|
||||
|
||||
for relative_path, needles in checks.items():
|
||||
try:
|
||||
content = read(relative_path)
|
||||
for needle in needles:
|
||||
require(content, needle, relative_path)
|
||||
except AssertionError as exc:
|
||||
errors.append(str(exc))
|
||||
|
||||
if errors:
|
||||
for error in errors:
|
||||
print(f"ERROR: {error}", file=sys.stderr)
|
||||
return 1
|
||||
|
||||
print("PASS: MVP disconnect/reconnect snapshot handling is wired and documented.")
|
||||
return 0
|
||||
|
||||
|
||||
if __name__ == "__main__":
|
||||
raise SystemExit(main())
|
||||
Reference in New Issue
Block a user