Update investor demo to 0.1.I
This commit is contained in:
@@ -3,7 +3,7 @@ ProjectID=1C37CF214211E5FA6177D497FE103AC4
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ProjectName=Agrarian
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ProjectName=Agrarian
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ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "AgrarianProjectDisplayedTitle", "Agrarian")
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ProjectDisplayedTitle=NSLOCTEXT("[/Script/EngineSettings]", "AgrarianProjectDisplayedTitle", "Agrarian")
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ProjectDebugTitleInfo=NSLOCTEXT("[/Script/EngineSettings]", "AgrarianProjectDebugTitle", "Agrarian - Development Build")
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ProjectDebugTitleInfo=NSLOCTEXT("[/Script/EngineSettings]", "AgrarianProjectDebugTitle", "Agrarian - Development Build")
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ProjectVersion=0.1.H-investor.20260517
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ProjectVersion=0.1.I-investor.20260518
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Description=Persistent generational civilization survival prototype.
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Description=Persistent generational civilization survival prototype.
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CompanyName=Agrarian Studio
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CompanyName=Agrarian Studio
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CompanyDistinguishedName=Agrarian Studio
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CompanyDistinguishedName=Agrarian Studio
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@@ -27,7 +27,7 @@
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<div class="wrap">
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<div class="wrap">
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<div class="header">
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<div class="header">
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<h1>Agrarian Investor Roadmap Update</h1>
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<h1>Agrarian Investor Roadmap Update</h1>
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<p>May 18, 2026 - Windows investor demo v0.1.H baseline, roadmap current through commit 0706496.</p>
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<p>May 18, 2026 - Windows investor demo v0.1.I baseline, roadmap current through shelter MVP completion.</p>
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</div>
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</div>
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<div class="section">
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<div class="section">
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@@ -41,7 +41,7 @@
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<div class="grid">
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<div class="grid">
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<div class="tile"><strong>Startup Presentation</strong>Cinematic startup credits now play during the demo startup flow.</div>
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<div class="tile"><strong>Startup Presentation</strong>Cinematic startup credits now play during the demo startup flow.</div>
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<div class="tile"><strong>Fire System</strong>Campfires support fuel, extinguishing, smoke placeholder, persistence, and weather interaction.</div>
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<div class="tile"><strong>Fire System</strong>Campfires support fuel, extinguishing, smoke placeholder, persistence, and weather interaction.</div>
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<div class="tile"><strong>Investor Build</strong>Windows investor demo package was rebuilt successfully for v0.1.H.</div>
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<div class="tile"><strong>Investor Build</strong>Windows investor demo package was rebuilt successfully for v0.1.I.</div>
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<div class="tile"><strong>Roadmap Direction</strong>Realism, scalable graphics tiers, and fire-spread gameplay are now explicitly tracked.</div>
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<div class="tile"><strong>Roadmap Direction</strong>Realism, scalable graphics tiers, and fire-spread gameplay are now explicitly tracked.</div>
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</div>
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</div>
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</div>
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</div>
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@@ -59,7 +59,7 @@
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</ul>
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</ul>
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<h3>Next gameplay roadmap areas</h3>
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<h3>Next gameplay roadmap areas</h3>
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<ul>
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<ul>
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<li><span class="status">0.1.I</span> Shelter building.</li>
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<li><span class="status">0.1.I</span> Shelter building completed: kit-based primitive shelter placement, ghost preview, wall/roof inputs, open entrance decision, and damage/deconstruction placeholder.</li>
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<li><span class="status">0.1.J</span> Injury and basic survival consequences.</li>
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<li><span class="status">0.1.J</span> Injury and basic survival consequences.</li>
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<li><span class="status">0.1.K</span> Wildlife prototype expansion.</li>
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<li><span class="status">0.1.K</span> Wildlife prototype expansion.</li>
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<li><span class="status">0.1.L</span> Basic multiplayer hardening.</li>
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<li><span class="status">0.1.L</span> Basic multiplayer hardening.</li>
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@@ -107,8 +107,8 @@
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<div class="section">
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<div class="section">
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<h2>Build Reference</h2>
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<h2>Build Reference</h2>
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<ul>
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<ul>
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<li>Latest roadmap commit: <strong>0706496</strong> - Update roadmap for realistic visuals and fire spread.</li>
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<li>Latest roadmap baseline: realistic visuals, optional ray tracing, fire spread follow-up, and shelter MVP are tracked.</li>
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<li>Latest packaged investor demo baseline: <strong>Investor Demo v0.1.H - Build 2026.05.17</strong>.</li>
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<li>Latest packaged investor demo baseline: <strong>Investor Demo v0.1.I - Build 2026.05.18</strong>.</li>
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<li>Demo package path on the build share: <strong>Builds/WindowsDevelopment</strong>.</li>
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<li>Demo package path on the build share: <strong>Builds/WindowsDevelopment</strong>.</li>
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</ul>
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</ul>
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<p class="small">Prepared for investor-facing review. This is a roadmap and status summary, not a final art-quality claim.</p>
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<p class="small">Prepared for investor-facing review. This is a roadmap and status summary, not a final art-quality claim.</p>
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@@ -19,7 +19,7 @@ set "DX12_LAUNCHER=%PACKAGE_DIR%\Start Agrarian Demo - DX12.cmd"
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set "DX11_LAUNCHER=%PACKAGE_DIR%\Start Agrarian Demo - Compatibility DX11.cmd"
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set "DX11_LAUNCHER=%PACKAGE_DIR%\Start Agrarian Demo - Compatibility DX11.cmd"
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set "PREREQ_LAUNCHER=%PACKAGE_DIR%\Install Prerequisites.cmd"
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set "PREREQ_LAUNCHER=%PACKAGE_DIR%\Install Prerequisites.cmd"
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set "README_FILE=%PACKAGE_DIR%\README-Investor-Demo.txt"
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set "README_FILE=%PACKAGE_DIR%\README-Investor-Demo.txt"
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set "DEMO_VERSION=Investor Demo v0.1.H - Build 2026.05.17"
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set "DEMO_VERSION=Investor Demo v0.1.I - Build 2026.05.18"
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> "%DEFAULT_LAUNCHER%" echo @echo off
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> "%DEFAULT_LAUNCHER%" echo @echo off
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>> "%DEFAULT_LAUNCHER%" echo cd /d "%%~dp0"
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>> "%DEFAULT_LAUNCHER%" echo cd /d "%%~dp0"
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@@ -6,14 +6,14 @@ ROOT = Path(__file__).resolve().parents[1]
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REQUIRED = {
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REQUIRED = {
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ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeActor.h": [
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ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeActor.h": [
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"float NoticeDurationSeconds = 24.0f;",
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"float NoticeDurationSeconds = 24.0f;",
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"Investor Demo v0.1.H - Build 2026.05.17",
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"Investor Demo v0.1.I - Build 2026.05.18",
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],
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeWidget.h": [
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ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeWidget.h": [
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"virtual void NativeConstruct() override;",
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"virtual void NativeConstruct() override;",
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"DrawCinematicCredits",
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"DrawCinematicCredits",
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"DrawCreditIllustration",
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"DrawCreditIllustration",
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"CreditsStartTimeSeconds",
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"CreditsStartTimeSeconds",
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"Investor Demo v0.1.H - Build 2026.05.17",
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"Investor Demo v0.1.I - Build 2026.05.18",
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],
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeWidget.cpp": [
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ROOT / "Source" / "AgrarianGame" / "AgrarianDemoNoticeWidget.cpp": [
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"Nathan Slaven",
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"Nathan Slaven",
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@@ -31,13 +31,14 @@ REQUIRED = {
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"DrawCreditIllustration",
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"DrawCreditIllustration",
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],
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],
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ROOT / "Config" / "DefaultGame.ini": [
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ROOT / "Config" / "DefaultGame.ini": [
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"ProjectVersion=0.1.H-investor.20260517",
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"ProjectVersion=0.1.I-investor.20260518",
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],
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],
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ROOT / "Scripts" / "InstallWindowsDemoLaunchers.bat": [
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ROOT / "Scripts" / "InstallWindowsDemoLaunchers.bat": [
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"DEMO_VERSION=Investor Demo v0.1.H - Build 2026.05.17",
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"DEMO_VERSION=Investor Demo v0.1.I - Build 2026.05.18",
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],
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],
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ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"Add forest-fire risk and spread from irresponsible campfire and open-flame placement",
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"Add unattended and poorly maintained fire risk for campfires and other open-flame sources.",
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"Add grass and forest ignition checks from irresponsible fire placement, wind/weather, dry fuel, nearby vegetation, and burn duration.",
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],
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],
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}
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}
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@@ -23,7 +23,7 @@ public:
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float NoticeDurationSeconds = 24.0f;
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float NoticeDurationSeconds = 24.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
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FText VersionLabel = FText::FromString(TEXT("Investor Demo v0.1.H - Build 2026.05.17"));
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FText VersionLabel = FText::FromString(TEXT("Investor Demo v0.1.I - Build 2026.05.18"));
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
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FText DemoNotice = FText::FromString(TEXT("Beta prototype build - not for public distribution"));
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FText DemoNotice = FText::FromString(TEXT("Beta prototype build - not for public distribution"));
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@@ -18,7 +18,7 @@ public:
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FText Motto = FText::FromString(TEXT("What survives after you are gone?"));
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FText Motto = FText::FromString(TEXT("What survives after you are gone?"));
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
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FText VersionLabel = FText::FromString(TEXT("Investor Demo v0.1.H - Build 2026.05.17"));
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FText VersionLabel = FText::FromString(TEXT("Investor Demo v0.1.I - Build 2026.05.18"));
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Demo")
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FText DemoNotice = FText::FromString(TEXT("Beta prototype build - not for public distribution"));
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FText DemoNotice = FText::FromString(TEXT("Beta prototype build - not for public distribution"));
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