Reset roadmap for 0.2 development
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@@ -59,37 +59,46 @@ Design intent:
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Primary development repository:
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```text
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git@github.com:pacificao/AgrarianGameBuild.git
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http://192.168.5.21:3000/nathan/agrarian-game.git
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```
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Primary local Codex/server checkout:
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Primary Unreal/Codex build checkout:
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```text
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/mnt/projects/AgrarianGameBulid
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/home/nathan/UnrealProjects/AgrarianGame
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```
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Ubuntu-Codex host:
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Primary Unreal build host:
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```text
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192.168.5.10
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unreal-engine / 192.168.5.20
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```
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Unraid project share:
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Primary engine install:
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```text
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\\DevBox\projects\AgrarianGameBulid
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/opt/UnrealEngine-5.7
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```
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Windows build VM:
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Current engine source tag:
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```text
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Windows-Builder / 192.168.5.12
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5.7.4-release
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```
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Codex headless editor build command:
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Headless Linux editor build command:
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```text
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UNRAID_PASSWORD=<set in environment> /home/nathan/bin/agrarian-build-editor
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cd /opt/UnrealEngine-5.7
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./Engine/Build/BatchFiles/Linux/Build.sh AgrarianGameEditor Linux Development -Project=/home/nathan/UnrealProjects/AgrarianGame/AgrarianGame.uproject
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```
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Historical/secondary locations:
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```text
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GitHub mirror/source before Gitea migration: git@github.com:pacificao/AgrarianGameBuild.git
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Old network-share workflow: \\DevBox\projects\AgrarianGameBulid
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Windows build/visual QA VM: Windows-Builder / 192.168.5.12
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```
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Important tracked project root files/folders:
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@@ -138,7 +147,33 @@ Roadmap headings now use release-style milestone numbers. Subsections use letter
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labels such as `0.1.A`, `0.1.B`, and `0.1.C` so they do not look like
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separate versions.
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## Active Milestone - Version 0.01 Foundation Baseline
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## Active Milestone - Version 0.2.A Land And Claiming
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Status: not started.
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Current reset baseline as of 2026-05-21:
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- [x] Active game repository moved to self-hosted Gitea.
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- [x] Active Unreal build machine moved to Ubuntu VM `unreal-engine`.
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- [x] Unreal Engine `5.7.4-release` source build completed on Linux.
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- [x] Agrarian Linux editor target builds on the Ubuntu VM.
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- [x] Headless project load succeeds with `NullRHI`.
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- [x] Git working tree is clean at the reset point.
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- [x] Git LFS fsck passes.
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- [x] Generated Unreal folders remain ignored.
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- [x] Version 0.1 implementation track is complete through `0.1.S`.
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- [ ] Start the next milestone with only `0.2.A Land And Claiming`.
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- [ ] After `0.2.A` is complete and verified, choose the next milestone deliberately rather than letting the roadmap sprawl drive work out of order.
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Coding rule for the next phase:
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- Work one roadmap item or one tightly scoped milestone at a time.
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- Keep every gameplay change server-authoritative unless explicitly documented otherwise.
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- Preserve the Ubuntu Unreal VM and Gitea workflow as the default development path.
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- Build or run a focused verifier before each commit.
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- Do not use the old mapped-network-drive workflow for primary Unreal editing.
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## Previous Milestone - Version 0.01 Foundation Baseline
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Status: completed.
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