Reset roadmap for 0.2 development

This commit is contained in:
2026-05-21 10:07:53 +00:00
parent 4e17cede2d
commit 106b3bd01b
2 changed files with 85 additions and 15 deletions
+47 -12
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@@ -59,37 +59,46 @@ Design intent:
Primary development repository:
```text
git@github.com:pacificao/AgrarianGameBuild.git
http://192.168.5.21:3000/nathan/agrarian-game.git
```
Primary local Codex/server checkout:
Primary Unreal/Codex build checkout:
```text
/mnt/projects/AgrarianGameBulid
/home/nathan/UnrealProjects/AgrarianGame
```
Ubuntu-Codex host:
Primary Unreal build host:
```text
192.168.5.10
unreal-engine / 192.168.5.20
```
Unraid project share:
Primary engine install:
```text
\\DevBox\projects\AgrarianGameBulid
/opt/UnrealEngine-5.7
```
Windows build VM:
Current engine source tag:
```text
Windows-Builder / 192.168.5.12
5.7.4-release
```
Codex headless editor build command:
Headless Linux editor build command:
```text
UNRAID_PASSWORD=<set in environment> /home/nathan/bin/agrarian-build-editor
cd /opt/UnrealEngine-5.7
./Engine/Build/BatchFiles/Linux/Build.sh AgrarianGameEditor Linux Development -Project=/home/nathan/UnrealProjects/AgrarianGame/AgrarianGame.uproject
```
Historical/secondary locations:
```text
GitHub mirror/source before Gitea migration: git@github.com:pacificao/AgrarianGameBuild.git
Old network-share workflow: \\DevBox\projects\AgrarianGameBulid
Windows build/visual QA VM: Windows-Builder / 192.168.5.12
```
Important tracked project root files/folders:
@@ -138,7 +147,33 @@ Roadmap headings now use release-style milestone numbers. Subsections use letter
labels such as `0.1.A`, `0.1.B`, and `0.1.C` so they do not look like
separate versions.
## Active Milestone - Version 0.01 Foundation Baseline
## Active Milestone - Version 0.2.A Land And Claiming
Status: not started.
Current reset baseline as of 2026-05-21:
- [x] Active game repository moved to self-hosted Gitea.
- [x] Active Unreal build machine moved to Ubuntu VM `unreal-engine`.
- [x] Unreal Engine `5.7.4-release` source build completed on Linux.
- [x] Agrarian Linux editor target builds on the Ubuntu VM.
- [x] Headless project load succeeds with `NullRHI`.
- [x] Git working tree is clean at the reset point.
- [x] Git LFS fsck passes.
- [x] Generated Unreal folders remain ignored.
- [x] Version 0.1 implementation track is complete through `0.1.S`.
- [ ] Start the next milestone with only `0.2.A Land And Claiming`.
- [ ] After `0.2.A` is complete and verified, choose the next milestone deliberately rather than letting the roadmap sprawl drive work out of order.
Coding rule for the next phase:
- Work one roadmap item or one tightly scoped milestone at a time.
- Keep every gameplay change server-authoritative unless explicitly documented otherwise.
- Preserve the Ubuntu Unreal VM and Gitea workflow as the default development path.
- Build or run a focused verifier before each commit.
- Do not use the old mapped-network-drive workflow for primary Unreal editing.
## Previous Milestone - Version 0.01 Foundation Baseline
Status: completed.