Add GPU startup visual test gate

This commit is contained in:
2026-05-19 10:23:22 -07:00
parent de02b20786
commit 11a13042b6
5 changed files with 191 additions and 2 deletions
+1 -1
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@@ -819,7 +819,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Reclassify the current investor demo as systems-first, not investor visual MVP, until the visual/menu quality gate below is complete. Added an explicit investor-demo status document, legal notice wording, startup notice wording, packaged README classification, and verification so the current demo is presented as a systems-first investor prototype until 0.1.O visual/menu gates are actually complete.
- [x] Replace the native painted MVP frontend with a proper UMG menu flow using real button widgets, hover/pressed states, keyboard/controller focus, mouse click targets, and predictable back/escape behavior. Converted the MVP frontend to a WidgetTree-built UMG flow with UButton/UTextBlock controls, hover/pressed button styling, focusable primary actions, mouse-click character selection, back handling, and save/quit actions while preserving the existing player-controller API.
- [x] Make startup credits, character selection, server/join, loading, pause, save, and quit feel like separate intentional segments, with no impression that gameplay has started underneath the UI. Switched startup/menu control to UI-only input, added explicit segment labels for character selection, server join, loading, pause, and saving, and made Save & Quit transition through a dedicated saving screen before issuing save/quit.
- [ ] Add a visually verified packaged-client startup test using Sunshine/Moonlight or another real GPU desktop capture path, because QEMU guest-agent screenshots cannot validate the interactive rendered desktop.
- [x] Add a visually verified packaged-client startup test using Sunshine/Moonlight or another real GPU desktop capture path, because QEMU guest-agent screenshots cannot validate the interactive rendered desktop. Added a packaged-client GPU startup visual test runbook, a Windows helper that checks the packaged demo and Sunshine service before capture, and verifier coverage requiring Moonlight/Sunshine evidence instead of QEMU guest-agent screenshots.
- [ ] Add first realistic playable character proxies for the selected young adult male and female archetypes, replacing the default mannequin/dummy presentation for investor builds.
- [ ] Replace box/sphere/cylinder survival objects with readable MVP meshes for campfires, primitive shelter pieces, resource pickups, water sources, wildlife, and gathered items.
- [ ] Replace the placeholder Ground Zero environment presentation with investor-facing biome dressing: believable terrain material, grass, brush, shrubs, bushes, trees, rocks, water visuals, and local coastal-scrub color variation.
@@ -0,0 +1,71 @@
# Packaged Client GPU Startup Visual Test
This test validates the packaged Windows investor demo through the real GPU
desktop path. Do not use QEMU guest-agent screenshots for this gate; they are
useful for administration but cannot prove that the interactive rendered
desktop is visible, focused, or readable.
## Purpose
Run this before calling an investor package visually ready. The test is meant
to catch the problems that headless automation misses: black screens, unfocused
menus, mouse capture problems, startup credits appearing under gameplay, missing
foliage or terrain visuals, and pause/save/quit menu confusion.
## Required Path
- Windows build VM with the packaged demo in `Builds\WindowsDevelopment`.
- Sunshine running on the Windows build VM.
- Moonlight connected to the Windows build VM desktop from a real viewing
client.
- The packaged demo launched from the investor launcher, preferably
`Start Agrarian Demo - DX12.cmd`; use the compatibility launcher only when
validating fallback rendering.
## Capture Set
Save screenshots or a short clip under:
`Saved\VisualQA\GpuStartup\<YYYYMMDD-HHMM>\`
Required evidence:
- `01-startup-credits` - cinematic credits are full-screen and no gameplay
interaction appears active underneath.
- `02-character-selection` - the UMG character selection segment is readable,
clickable, and focused.
- `03-server-join` - the server/join segment is readable and separate from the
character segment.
- `04-loading` - the loading segment is readable and does not show accidental
gameplay input.
- `05-first-spawn` - first playable view after closing the frontend.
- `06-pause-menu` - Escape opens the pause menu, mouse cursor is visible, and
gameplay is blocked.
- `07-save-quit` - Save & Quit shows the saving segment before closing.
Create `visual-startup-check.txt` in the capture folder with:
- package path;
- launcher used;
- capture method, normally Sunshine plus Moonlight;
- tester name;
- pass/fail result;
- notes on visible defects.
## Windows Helper
Run this from the Windows project checkout before the capture session:
```bat
Scripts\RunWindowsGpuStartupVisualCheck.bat --check-tools
```
To print the full capture checklist:
```bat
Scripts\RunWindowsGpuStartupVisualCheck.bat
```
This helper intentionally does not accept QEMU guest-agent screenshot evidence.
It verifies the packaged demo path and Sunshine service, then tells the tester
what real-GPU startup captures to collect.
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@@ -40,6 +40,11 @@ Keep these LAN-only. Do not expose Sunshine directly to the public internet.
Codex should continue using the headless build/control path for normal code, cook, package, and commandlet work. Use Sunshine only when a visual inspection is actually needed.
For packaged investor-demo startup validation, use the dedicated checklist in
`Docs/Ops/PackagedClientGpuStartupVisualTest.md` and run
`Scripts\RunWindowsGpuStartupVisualCheck.bat --check-tools` on the Windows
builder before capturing through Moonlight.
## Verification
The setup was validated by:
@@ -59,4 +64,3 @@ The GTX 1660 SUPER does not support AV1 NVENC. Sunshine may log an AV1 encoder f
- If Moonlight shows a black screen after using RDP, disconnect RDP, restart `SunshineService`, and reconnect through Moonlight.
- If controller input is required later, install and validate the ViGEmBus gamepad driver. It is not required for visual inspection.
- If Unreal rendering differs under RDP, use Moonlight before changing graphics settings.
@@ -0,0 +1,55 @@
@echo off
setlocal EnableExtensions
set "PROJECT_DIR=%~dp0.."
set "PACKAGE_DIR=%PROJECT_DIR%\Builds\WindowsDevelopment"
set "DEMO_EXE=%PACKAGE_DIR%\AgrarianGame.exe"
set "CAPTURE_ROOT=%PROJECT_DIR%\Saved\VisualQA\GpuStartup"
if /I "%~1"=="--check-tools" goto CHECK_TOOLS
call :CHECK_COMMON || exit /b %ERRORLEVEL%
if not exist "%CAPTURE_ROOT%" mkdir "%CAPTURE_ROOT%" >nul 2>nul
echo.
echo Agrarian packaged-client real-GPU startup visual test
echo -----------------------------------------------------
echo Package: "%PACKAGE_DIR%"
echo Capture root: "%CAPTURE_ROOT%"
echo.
echo Use Sunshine plus Moonlight or an equivalent real GPU desktop capture path.
echo Do not use QEMU guest-agent screenshots for this visual gate.
echo.
echo Required capture labels:
echo 01-startup-credits
echo 02-character-selection
echo 03-server-join
echo 04-loading
echo 05-first-spawn
echo 06-pause-menu
echo 07-save-quit
echo.
echo Create visual-startup-check.txt in the capture folder with package path,
echo launcher used, capture method, tester, pass/fail result, and notes.
echo.
exit /b 0
:CHECK_TOOLS
call :CHECK_COMMON || exit /b %ERRORLEVEL%
echo READY: packaged demo exists and SunshineService is running.
exit /b 0
:CHECK_COMMON
if not exist "%DEMO_EXE%" (
echo ERROR: Packaged demo executable not found: "%DEMO_EXE%"
exit /b 2
)
sc query SunshineService | find /I "RUNNING" >nul 2>nul
if errorlevel 1 (
echo ERROR: SunshineService is not running. Start Sunshine before the GPU visual test.
exit /b 3
)
exit /b 0
@@ -0,0 +1,59 @@
#!/usr/bin/env python3
"""Verify the real-GPU packaged startup visual test gate is documented."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
DOC = ROOT / "Docs" / "Ops" / "PackagedClientGpuStartupVisualTest.md"
BAT = ROOT / "Scripts" / "RunWindowsGpuStartupVisualCheck.bat"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
def require(condition: bool, message: str) -> None:
if not condition:
raise SystemExit(f"FAILED: {message}")
def main() -> None:
doc = DOC.read_text(encoding="utf-8")
bat = BAT.read_text(encoding="utf-8")
roadmap = ROADMAP.read_text(encoding="utf-8")
for token in (
"Do not use QEMU guest-agent screenshots",
"Sunshine",
"Moonlight",
"Builds\\WindowsDevelopment",
"01-startup-credits",
"02-character-selection",
"03-server-join",
"04-loading",
"05-first-spawn",
"06-pause-menu",
"07-save-quit",
"visual-startup-check.txt",
):
require(token in doc, f"visual startup test doc missing {token!r}")
for token in (
"SunshineService",
"Builds\\WindowsDevelopment",
"AgrarianGame.exe",
"--check-tools",
"Do not use QEMU guest-agent screenshots",
"01-startup-credits",
"07-save-quit",
):
require(token in bat, f"Windows visual startup helper missing {token!r}")
require(
"- [x] Add a visually verified packaged-client startup test using Sunshine/Moonlight or another real GPU desktop capture path" in roadmap,
"0.1.O real-GPU startup visual test roadmap item is not checked off",
)
print("OK: packaged-client real-GPU startup visual test gate is documented and scripted.")
if __name__ == "__main__":
main()