Decide template variant cleanup path

This commit is contained in:
2026-05-14 14:24:07 -07:00
parent e9c4ed4c9a
commit 12ae66d76a
3 changed files with 70 additions and 9 deletions
+5 -7
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@@ -27,10 +27,9 @@ under these folders is removed or refactored:
- `Source/AgrarianGame/Variant_Combat/`
- `Source/AgrarianGame/Variant_SideScrolling/`
The roadmap already tracks a decision on whether to keep or remove current
Unreal template variants. If those variants are removed, revisit this document
and remove the StateTree plugin/module dependencies if no Agrarian-specific AI
code needs them.
The template variant decision is captured in `Docs/TemplateVariantDecision.md`.
When those variants are removed, revisit this document and remove the StateTree
plugin/module dependencies if no Agrarian-specific AI code needs them.
## Explicitly Not Enabled Yet
@@ -77,6 +76,5 @@ Keep `StateTree`, `GameplayStateTree`, and `ModelingToolsEditorMode` enabled for
version `0.01`.
Do not add additional plugins until a roadmap item requires them. The next
likely plugin review is the template-variant cleanup item, because that may
allow the project to remove StateTree dependencies if the template AI code is
deleted.
plugin review is the template-variant cleanup item, because that may allow the
project to remove StateTree dependencies if the template AI code is deleted.