Add dedicated server bootstrap target

This commit is contained in:
2026-05-18 15:09:25 -07:00
parent 6178e77705
commit 1367f5963a
4 changed files with 208 additions and 1 deletions
+78
View File
@@ -0,0 +1,78 @@
#!/usr/bin/env python3
"""Validate dedicated server target and Ubuntu gameplay host bootstrap wiring."""
from pathlib import Path
import sys
ROOT = Path(__file__).resolve().parents[1]
def read(relative_path: str) -> str:
path = ROOT / relative_path
if not path.exists():
raise AssertionError(f"Missing required file: {relative_path}")
return path.read_text(encoding="utf-8")
def require(content: str, needle: str, context: str) -> None:
if needle not in content:
raise AssertionError(f"Missing {needle!r} in {context}")
def main() -> int:
errors: list[str] = []
checks = {
"Source/AgrarianGameServer.Target.cs": [
"public class AgrarianGameServerTarget",
"Type = TargetType.Server",
'ExtraModuleNames.Add("AgrarianGame")',
],
"Scripts/BuildLinuxDedicatedServer-Windows.bat": [
"AgrarianGameServer Linux Development",
"Builds\\LinuxServerDevelopment",
"-serverplatform=Linux",
"-serverconfig=Development",
"/Game/Agrarian/Maps/L_GroundZeroTerrain_Test",
],
"Operations/cloud-game-server/bootstrap_ubuntu_game_server.sh": [
"play.agrariangame.com",
"AGRARIAN_GAME_PORT:-7777",
"/opt/agrarian/server",
"agrarian-game-server.service",
"ufw allow",
"systemctl restart agrarian-game-server",
],
"Docs/Ops/DedicatedServerBuildRunbook.md": [
"play.agrariangame.com",
"7777/udp",
"Operations/cloud-game-server/bootstrap_ubuntu_game_server.sh",
"DigitalOcean",
"agrarian-game-server",
],
"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
"[x] Create dedicated server build target if needed.",
"AgrarianGameServer",
"play.agrariangame.com",
"7777/udp",
],
}
for relative_path, needles in checks.items():
try:
content = read(relative_path)
for needle in needles:
require(content, needle, relative_path)
except AssertionError as exc:
errors.append(str(exc))
if errors:
for error in errors:
print(f"ERROR: {error}", file=sys.stderr)
return 1
print("PASS: dedicated server target and Ubuntu gameplay bootstrap are wired.")
return 0
if __name__ == "__main__":
raise SystemExit(main())