Add dedicated server bootstrap target
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#!/usr/bin/env python3
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"""Validate dedicated server target and Ubuntu gameplay host bootstrap wiring."""
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from pathlib import Path
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import sys
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ROOT = Path(__file__).resolve().parents[1]
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def read(relative_path: str) -> str:
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path = ROOT / relative_path
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if not path.exists():
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raise AssertionError(f"Missing required file: {relative_path}")
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return path.read_text(encoding="utf-8")
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def require(content: str, needle: str, context: str) -> None:
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if needle not in content:
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raise AssertionError(f"Missing {needle!r} in {context}")
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def main() -> int:
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errors: list[str] = []
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checks = {
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"Source/AgrarianGameServer.Target.cs": [
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"public class AgrarianGameServerTarget",
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"Type = TargetType.Server",
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'ExtraModuleNames.Add("AgrarianGame")',
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],
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"Scripts/BuildLinuxDedicatedServer-Windows.bat": [
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"AgrarianGameServer Linux Development",
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"Builds\\LinuxServerDevelopment",
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"-serverplatform=Linux",
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"-serverconfig=Development",
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"/Game/Agrarian/Maps/L_GroundZeroTerrain_Test",
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],
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"Operations/cloud-game-server/bootstrap_ubuntu_game_server.sh": [
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"play.agrariangame.com",
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"AGRARIAN_GAME_PORT:-7777",
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"/opt/agrarian/server",
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"agrarian-game-server.service",
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"ufw allow",
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"systemctl restart agrarian-game-server",
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],
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"Docs/Ops/DedicatedServerBuildRunbook.md": [
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"play.agrariangame.com",
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"7777/udp",
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"Operations/cloud-game-server/bootstrap_ubuntu_game_server.sh",
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"DigitalOcean",
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"agrarian-game-server",
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],
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] Create dedicated server build target if needed.",
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"AgrarianGameServer",
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"play.agrariangame.com",
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"7777/udp",
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],
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}
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for relative_path, needles in checks.items():
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try:
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content = read(relative_path)
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for needle in needles:
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require(content, needle, relative_path)
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except AssertionError as exc:
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errors.append(str(exc))
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if errors:
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for error in errors:
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print(f"ERROR: {error}", file=sys.stderr)
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return 1
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print("PASS: dedicated server target and Ubuntu gameplay bootstrap are wired.")
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return 0
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if __name__ == "__main__":
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raise SystemExit(main())
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