From 13e931eb0492311fe25076fa56078f7a2df6cc96 Mon Sep 17 00:00:00 2001 From: Nathan Slaven Date: Thu, 21 May 2026 14:58:12 +0000 Subject: [PATCH] Prioritize investor visual credibility --- AGRARIAN_DEVELOPMENT_ROADMAP.md | 29 ++++++++++++++++++++++++++--- Docs/CodebaseReadinessReview.md | 11 ++++++++--- 2 files changed, 34 insertions(+), 6 deletions(-) diff --git a/AGRARIAN_DEVELOPMENT_ROADMAP.md b/AGRARIAN_DEVELOPMENT_ROADMAP.md index 9d235b5..8031732 100644 --- a/AGRARIAN_DEVELOPMENT_ROADMAP.md +++ b/AGRARIAN_DEVELOPMENT_ROADMAP.md @@ -147,7 +147,7 @@ Roadmap headings now use release-style milestone numbers. Subsections use letter labels such as `0.1.A`, `0.1.B`, and `0.1.C` so they do not look like separate versions. -## Active Milestone - Version 0.2.A Land And Claiming +## Active Milestone - Version 0.2.0 Investor Visual Credibility Baseline Status: not started. @@ -162,7 +162,8 @@ Current reset baseline as of 2026-05-21: - [x] Git LFS fsck passes. - [x] Generated Unreal folders remain ignored. - [x] Version 0.1 implementation track is complete through `0.1.S`. -- [ ] Start the next milestone with only `0.2.A Land And Claiming`. +- [ ] Start the next milestone with only `0.2.0 Investor Visual Credibility Baseline`. +- [ ] After `0.2.0` is complete and verified, move to `0.2.A Land And Claiming`. - [ ] After `0.2.A` is complete and verified, choose the next milestone deliberately rather than letting the roadmap sprawl drive work out of order. Coding rule for the next phase: @@ -933,7 +934,29 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe # Version 0.2 - Persistent Homesteading -Goal: Transition from temporary survival into lasting settlement and land stewardship. +Goal: first make the version 0.1 systems foundation visually credible enough +for investor review, then transition from temporary survival into lasting +settlement and land stewardship. + +## 0.2.0 Investor Visual Credibility Baseline + +Purpose: replace the most visible MVP placeholders before adding deeper +homesteading systems, so every new 0.2 feature is built on a world that already +looks intentional, grounded, and investor-readable. + +Required order: + +- [ ] Replace or upgrade the terrain material first so Ground Zero no longer reads as flat tan placeholder ground. +- [ ] Replace or upgrade grasses, shrubs, and trees with believable coastal-scrub vegetation assets, density, color variation, scale variation, and LOD/performance limits. +- [ ] Replace or upgrade freshwater visuals with readable water surface, edge treatment, bank dressing, reflection/roughness tuning, and collectability cues. +- [ ] Replace or upgrade character bodies and clothing so selected characters read as realistic near-future post-collapse frontier people rather than template mannequins or proxy stacks. +- [ ] Replace or upgrade resource objects so wood, stone, fiber, edible plants, pickups, and gathered items look like world objects rather than debug primitives. +- [ ] Replace or upgrade fire and smoke so campfires have believable flame, ember, smoke, heat, and fuel-state visuals without requiring ray tracing. +- [ ] Replace or upgrade shelter pieces so primitive structures read as plausible built objects with material identity, not composed placeholder geometry. +- [ ] Replace or upgrade wildlife visuals so the first animal prototype reads as a living creature with appropriate silhouette, scale, material, and animation target. +- [ ] Verify the non-ray-traced default still looks credible; ray tracing remains optional/cinematic only. +- [ ] Capture fresh investor screenshots after the pass: startup/credits, character selection, first spawn, terrain, vegetation, water, campfire, shelter, pause/save flow, and one gameplay interaction. +- [ ] Do not start `0.2.A Land And Claiming` until this visual baseline is good enough to show without explaining that the world is still placeholder-heavy. ## 0.2.A Land And Claiming diff --git a/Docs/CodebaseReadinessReview.md b/Docs/CodebaseReadinessReview.md index 4e60aa0..df2dee4 100644 --- a/Docs/CodebaseReadinessReview.md +++ b/Docs/CodebaseReadinessReview.md @@ -27,8 +27,10 @@ VM. `NullRHI` mode with `0 error(s)`. - The old roadmap project-location block was stale and has been reset to the Ubuntu Unreal VM plus Gitea workflow. -- The next coding phase should begin with exactly `0.2.A Land And Claiming`, - not scattered open items from later design sections. +- The next coding phase should begin with exactly + `0.2.0 Investor Visual Credibility Baseline`, then move to + `0.2.A Land And Claiming` after the investor-facing world no longer reads as + placeholder-heavy. ## 0.1 Completion Check @@ -91,7 +93,10 @@ statements, not incomplete `0.1` implementation tasks. ## 0.2 Engineering Priorities -- Start with `0.2.A Land And Claiming` and finish it before moving to farming, +- Start with `0.2.0 Investor Visual Credibility Baseline`: terrain material, + grasses/shrubs/trees, water, character bodies/clothing, resource objects, + fire/smoke, shelter pieces, and wildlife, in that order. +- Then finish `0.2.A Land And Claiming` before moving to farming, domestication, storage, or economy work. - Keep land claims, farming, storage, household tasks, and future economy state server-authoritative from the first implementation pass.