Initial Agrarian Unreal project

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2026-05-11 00:26:02 -07:00
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// Copyright Epic Games, Inc. All Rights Reserved.
using UnrealBuildTool;
public class AgrarianGame : ModuleRules
{
public AgrarianGame(ReadOnlyTargetRules Target) : base(Target)
{
PCHUsage = PCHUsageMode.UseExplicitOrSharedPCHs;
PublicDependencyModuleNames.AddRange(new string[] {
"Core",
"CoreUObject",
"Engine",
"InputCore",
"EnhancedInput",
"AIModule",
"StateTreeModule",
"GameplayStateTreeModule",
"UMG",
"Slate"
});
PrivateDependencyModuleNames.AddRange(new string[] { });
PublicIncludePaths.AddRange(new string[] {
"AgrarianGame",
"AgrarianGame/Variant_Platforming",
"AgrarianGame/Variant_Platforming/Animation",
"AgrarianGame/Variant_Combat",
"AgrarianGame/Variant_Combat/AI",
"AgrarianGame/Variant_Combat/Animation",
"AgrarianGame/Variant_Combat/Gameplay",
"AgrarianGame/Variant_Combat/Interfaces",
"AgrarianGame/Variant_Combat/UI",
"AgrarianGame/Variant_SideScrolling",
"AgrarianGame/Variant_SideScrolling/AI",
"AgrarianGame/Variant_SideScrolling/Gameplay",
"AgrarianGame/Variant_SideScrolling/Interfaces",
"AgrarianGame/Variant_SideScrolling/UI"
});
// Uncomment if you are using Slate UI
// PrivateDependencyModuleNames.AddRange(new string[] { "Slate", "SlateCore" });
// Uncomment if you are using online features
// PrivateDependencyModuleNames.Add("OnlineSubsystem");
// To include OnlineSubsystemSteam, add it to the plugins section in your uproject file with the Enabled attribute set to true
}
}