Initial Agrarian Unreal project
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "Variant_Combat/AI/EnvQueryContext_Danger.h"
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#include "Variant_Combat/AI/CombatEnemy.h"
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#include "EnvironmentQuery/EnvQueryTypes.h"
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#include "EnvironmentQuery/Items/EnvQueryItemType_Point.h"
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void UEnvQueryContext_Danger::ProvideContext(FEnvQueryInstance& QueryInstance, FEnvQueryContextData& ContextData) const
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{
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// get the querying enemy
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if (ACombatEnemy* QuerierActor = Cast<ACombatEnemy>(QueryInstance.Owner.Get()))
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{
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// add the last recorded danger location to the context
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UEnvQueryItemType_Point::SetContextHelper(ContextData, QuerierActor->GetLastDangerLocation());
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}
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}
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