Initial Agrarian Unreal project
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SideScrollingNPC.h"
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#include "Engine/World.h"
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#include "GameFramework/CharacterMovementComponent.h"
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#include "TimerManager.h"
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ASideScrollingNPC::ASideScrollingNPC()
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{
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PrimaryActorTick.bCanEverTick = true;
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GetCharacterMovement()->MaxWalkSpeed = 150.0f;
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}
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void ASideScrollingNPC::EndPlay(EEndPlayReason::Type EndPlayReason)
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{
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Super::EndPlay(EndPlayReason);
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// clear the deactivation timer
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GetWorld()->GetTimerManager().ClearTimer(DeactivationTimer);
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}
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void ASideScrollingNPC::Interaction(AActor* Interactor)
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{
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// ignore if this NPC has already been deactivated
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if (bDeactivated)
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{
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return;
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}
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// reset the deactivation flag
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bDeactivated = true;
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// stop character movement immediately
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GetCharacterMovement()->StopMovementImmediately();
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// launch the NPC away from the interactor
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FVector LaunchVector = Interactor->GetActorForwardVector() * LaunchImpulse;
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LaunchVector.Y = 0.0f;
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LaunchVector.Z = LaunchVerticalImpulse;
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LaunchCharacter(LaunchVector, true, true);
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// set up a timer to schedule reactivation
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GetWorld()->GetTimerManager().SetTimer(DeactivationTimer, this, &ASideScrollingNPC::ResetDeactivation, DeactivationTime, false);
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}
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void ASideScrollingNPC::ResetDeactivation()
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{
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// reset the deactivation flag
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bDeactivated = false;
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}
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