Initial Agrarian Unreal project
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// Copyright Epic Games, Inc. All Rights Reserved.
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#include "SideScrollingGameMode.h"
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#include "Kismet/GameplayStatics.h"
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#include "Blueprint/UserWidget.h"
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#include "SideScrollingUI.h"
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#include "SideScrollingPickup.h"
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void ASideScrollingGameMode::BeginPlay()
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{
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Super::BeginPlay();
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// create the game UI
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APlayerController* OwningPlayer = UGameplayStatics::GetPlayerController(GetWorld(), 0);
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UserInterface = CreateWidget<USideScrollingUI>(OwningPlayer, UserInterfaceClass);
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check(UserInterface);
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}
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void ASideScrollingGameMode::ProcessPickup()
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{
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// increment the pickups counter
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++PickupsCollected;
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// if this is the first pickup we collect, show the UI
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if (PickupsCollected == 1)
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{
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UserInterface->AddToViewport(0);
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}
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// update the pickups counter on the UI
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UserInterface->UpdatePickups(PickupsCollected);
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}
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