Expand bandage treatment effects

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2026-05-18 13:16:56 -07:00
parent 559a5b237b
commit 164169f6c4
5 changed files with 55 additions and 7 deletions
+5 -4
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@@ -144,10 +144,11 @@ MVP item use is available through `AgrarianUseItem ItemId Quantity`. The command
routes to the server, extracts the requested stack quantity, applies a
whitelisted item effect, and restores the stack if the item is not usable yet.
For the first survival loop, `food` restores hunger, `meat` restores more hunger
but adds sickness risk because it is raw, and `bandage` reduces injury severity
with a small health bump. This gives UI item-use work a concrete authority path
while leaving tools, structures, and future complex consumables blocked until
they have explicit gameplay rules.
but adds sickness risk because it is raw, and `bandage` is the MVP treatment
item: it reduces injury, bleeding, and sprain severity with a small health bump.
This gives UI item-use work a concrete authority path while leaving tools,
structures, and future complex consumables blocked until they have explicit
gameplay rules.
Dedicated equipment slots are intentionally deferred for the 0.1.E MVP. The
current `basic_tool` item can remain an inventory item until an implemented