Expand bandage treatment effects

This commit is contained in:
2026-05-18 13:16:56 -07:00
parent 559a5b237b
commit 164169f6c4
5 changed files with 55 additions and 7 deletions
+4 -1
View File
@@ -33,6 +33,8 @@ EXPECTED = {
"SurvivalComponent->AddSickness(3.0f * Quantity);",
"ItemId == TEXT(\"bandage\")",
"SurvivalComponent->ReduceInjury(18.0f * Quantity);",
"SurvivalComponent->ReduceBleeding(28.0f * Quantity);",
"SurvivalComponent->ReduceSprain(10.0f * Quantity);",
"void AAgrarianGamePlayerController::AgrarianUseItem(FName ItemId, int32 Quantity)",
"Usage: AgrarianUseItem <ItemId> <Quantity>",
"void AAgrarianGamePlayerController::ServerAgrarianUseItem_Implementation",
@@ -45,7 +47,8 @@ EXPECTED = {
"`food` restores hunger",
"`meat` restores more hunger",
"adds sickness risk",
"`bandage` reduces injury severity",
"MVP treatment",
"reduces injury, bleeding, and sprain severity",
"restores the stack if the item is not usable yet",
],
"InventoryDataModel.md": [