Expand bandage treatment effects
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@@ -33,6 +33,8 @@ EXPECTED = {
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"SurvivalComponent->AddSickness(3.0f * Quantity);",
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"ItemId == TEXT(\"bandage\")",
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"SurvivalComponent->ReduceInjury(18.0f * Quantity);",
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"SurvivalComponent->ReduceBleeding(28.0f * Quantity);",
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"SurvivalComponent->ReduceSprain(10.0f * Quantity);",
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"void AAgrarianGamePlayerController::AgrarianUseItem(FName ItemId, int32 Quantity)",
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"Usage: AgrarianUseItem <ItemId> <Quantity>",
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"void AAgrarianGamePlayerController::ServerAgrarianUseItem_Implementation",
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@@ -45,7 +47,8 @@ EXPECTED = {
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"`food` restores hunger",
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"`meat` restores more hunger",
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"adds sickness risk",
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"`bandage` reduces injury severity",
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"MVP treatment",
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"reduces injury, bleeding, and sprain severity",
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"restores the stack if the item is not usable yet",
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],
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"InventoryDataModel.md": [
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