Add structure ignition risk checks

This commit is contained in:
2026-05-19 12:16:52 -07:00
parent dca9d01f68
commit 168cd0e61f
5 changed files with 169 additions and 1 deletions
+64
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#!/usr/bin/env python3
"""Verify shelter/structure ignition risk is tracked from nearby flammable actors."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
FIRE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h"
FIRE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp"
TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
REQUIRED = {
FIRE_H: [
"StructureIgnitionRiskScore",
"bStructureIgnited",
"StructureIgnitionCheckRadius",
"StructureIgnitionFuelScoreThreshold",
"StructureIgnitionRiskPerSecond",
"UpdateStructureIgnitionRisk",
"GetStructureFuelScoreNearFire",
],
FIRE_CPP: [
"#include \"AgrarianResourceNode.h\"",
"#include \"AgrarianShelterActor.h\"",
"DOREPLIFETIME(AAgrarianCampfire, StructureIgnitionRiskScore)",
"DOREPLIFETIME(AAgrarianCampfire, bStructureIgnited)",
"UpdateStructureIgnitionRisk(DeltaSeconds);",
"AAgrarianCampfire::UpdateStructureIgnitionRisk",
"AAgrarianCampfire::GetStructureFuelScoreNearFire",
"AAgrarianShelterActor::StaticClass()",
"AAgrarianResourceNode::StaticClass()",
"YieldId == TEXT(\"wood\") || YieldId == TEXT(\"fiber\")",
"bFireContained",
"bStructureIgnited = StructureIgnitionRiskScore >= 100.0f",
"structure_ignition_risk_score",
"structure_ignited",
],
TDD: [
"Structure ignition risk uses the same server-authoritative campfire risk model",
"primitive shelters",
"flammable wood/fiber resource",
"structure ignition flag",
],
ROADMAP: [
"[x] Add shelter/structure ignition risk",
],
}
def main() -> None:
missing = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: structure ignition risk checks are wired to nearby flammable actors.")
if __name__ == "__main__":
main()