Add investor visual QA evidence gate
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@@ -42,6 +42,16 @@ Required evidence:
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- `06-pause-menu` - Escape opens the pause menu, mouse cursor is visible, and
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gameplay is blocked.
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- `07-save-quit` - Save & Quit shows the saving segment before closing.
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- `08-terrain` - Ground Zero terrain reads as shaped coastal terrain, not a
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flat tan placeholder.
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- `09-vegetation` - grasses, shrubs, bushes, and trees are visible without
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hiding interaction targets.
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- `10-water` - the freshwater source reads as collectable water with bank/edge
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dressing.
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- `11-campfire` - the campfire reads as a campfire object, not a primitive
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debug shape.
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- `12-shelter` - the primitive shelter reads as a shelter object, not primitive
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debug blocks.
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Create `visual-startup-check.txt` in the capture folder with:
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@@ -0,0 +1,44 @@
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# Packaged Demo Visual QA Evidence
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Each Windows investor build needs a real-GPU visual evidence set before it is
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called ready. Headless automation and QEMU guest-agent screenshots can confirm
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process state, but they cannot prove that the rendered desktop, menus, terrain,
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foliage, water, and survival objects are visually credible.
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Use Sunshine plus Moonlight, or an equivalent real-GPU desktop capture path, and
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save evidence under:
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`Saved\VisualQA\InvestorDemo\<version-or-build>\`
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Required screenshots or short clips:
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- `01-startup-credits`
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- `02-character-selection`
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- `03-first-spawn`
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- `04-terrain`
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- `05-vegetation`
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- `06-water`
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- `07-campfire`
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- `08-shelter`
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- `09-pause-menu`
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- `10-save-quit`
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Evidence may be screenshots, a single labeled clip, or a short clip plus stills.
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Do not commit raw captures to Git; keep them in `Saved\VisualQA` or publish
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links/paths in release notes.
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Create `visual-qa-summary.txt` beside the captures with:
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- package path;
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- build/version label;
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- rendering preset used, normally Default;
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- capture method, normally Sunshine plus Moonlight;
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- tester name;
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- pass/fail result;
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- visible defects;
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- whether the build is acceptable for investor viewing.
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The package is not investor visual MVP ready if any required segment is missing
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or if the first-spawn view still reads as flat terrain, absent foliage,
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placeholder water, debug-shape campfire/shelter objects, confusing menus, or
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broken save/quit flow.
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