Add MVP debug dev menu
This commit is contained in:
@@ -803,7 +803,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Add crafting UI. Promoted the existing compact crafting HUD panel into the 0.1.N UI pass with `AgrarianToggleCraftingUI`, showing known recipes and ingredient readiness while keeping full crafting menus for later UX expansion.
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- [x] Add crafting UI. Promoted the existing compact crafting HUD panel into the 0.1.N UI pass with `AgrarianToggleCraftingUI`, showing known recipes and ingredient readiness while keeping full crafting menus for later UX expansion.
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- [x] Add interaction prompts. Promoted the existing centered interactable prompt renderer into the 0.1.N UI pass with `AgrarianToggleInteractionPrompts`, keeping prompt text driven by focused interactables.
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- [x] Add interaction prompts. Promoted the existing centered interactable prompt renderer into the 0.1.N UI pass with `AgrarianToggleInteractionPrompts`, keeping prompt text driven by focused interactables.
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- [x] Add death/respawn UI. Added a dedicated dead-state MVP panel with last death reason, Ground Zero respawn context, and `AgrarianToggleDeathRespawnUI` while preserving the existing server-authoritative respawn command.
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- [x] Add death/respawn UI. Added a dedicated dead-state MVP panel with last death reason, Ground Zero respawn context, and `AgrarianToggleDeathRespawnUI` while preserving the existing server-authoritative respawn command.
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- [ ] Add debug/dev menu.
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- [x] Add debug/dev menu. Added a toggleable `bShowDebugDevMenu` HUD panel plus `AgrarianToggleDebugDevMenu`, listing the core MVP frontend, UI, persistence, and recovery commands for tester/admin use.
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- [ ] Add accessibility basics.
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- [ ] Add accessibility basics.
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- [ ] Ensure UI scales on common resolutions.
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- [ ] Ensure UI scales on common resolutions.
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@@ -0,0 +1,55 @@
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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FILES = {
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"AgrarianDebugHUD.h": ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.h",
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"AgrarianDebugHUD.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp",
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"AgrarianGamePlayerController.h": ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.h",
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"AgrarianGamePlayerController.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp",
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md",
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}
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EXPECTED = {
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"AgrarianDebugHUD.h": [
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"bShowDebugDevMenu",
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"DrawDebugDevMenu",
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],
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"AgrarianDebugHUD.cpp": [
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"DrawDebugDevMenu()",
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"DEV MENU",
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"AgrarianShowMvpScreen main|character|join|loading",
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"AgrarianSaveWorld / AgrarianLoadWorld",
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"AgrarianRespawn / AgrarianHeal",
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],
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"AgrarianGamePlayerController.h": [
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"AgrarianToggleDebugDevMenu",
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],
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"AgrarianGamePlayerController.cpp": [
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"AgrarianToggleDebugDevMenu",
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"bShowDebugDevMenu = !AgrarianHUD->bShowDebugDevMenu",
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"MVP debug/dev menu shown.",
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],
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] Add debug/dev menu.",
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"`AgrarianToggleDebugDevMenu`",
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],
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}
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def main():
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missing = []
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for label, path in FILES.items():
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text = path.read_text(encoding="utf-8")
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for snippet in EXPECTED[label]:
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if snippet not in text:
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missing.append(f"{label}: {snippet}")
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if missing:
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raise RuntimeError("MVP debug/dev menu verification failed: " + "; ".join(missing))
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print("Agrarian MVP debug/dev menu verification complete.")
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if __name__ == "__main__":
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main()
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@@ -25,6 +25,7 @@ void AAgrarianDebugHUD::DrawHUD()
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DrawMvpHudFrame(AgrarianCharacter);
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DrawMvpHudFrame(AgrarianCharacter);
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DrawDeathRespawnPanel(AgrarianCharacter);
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DrawDeathRespawnPanel(AgrarianCharacter);
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DrawDebugDevMenu();
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DrawInteractionPrompt(AgrarianCharacter);
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DrawInteractionPrompt(AgrarianCharacter);
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DrawCriticalStats(AgrarianCharacter->GetSurvivalComponent());
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DrawCriticalStats(AgrarianCharacter->GetSurvivalComponent());
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const float InventoryBottomY = DrawInventoryPanel(AgrarianCharacter);
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const float InventoryBottomY = DrawInventoryPanel(AgrarianCharacter);
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@@ -69,6 +70,33 @@ void AAgrarianDebugHUD::DrawMvpHudFrame(const AAgrarianGameCharacter* AgrarianCh
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DrawText(HudText, FColor(225, 235, 220), X + (18.0f * Scale), Y + (16.0f * Scale), nullptr, 0.86f * Scale, false);
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DrawText(HudText, FColor(225, 235, 220), X + (18.0f * Scale), Y + (16.0f * Scale), nullptr, 0.86f * Scale, false);
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}
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}
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void AAgrarianDebugHUD::DrawDebugDevMenu()
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{
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if (!bShowDebugDevMenu || !Canvas)
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{
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return;
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}
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const float Scale = FMath::Max(0.25f, InventoryTextScale);
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const float PanelWidth = 410.0f * Scale;
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const float PanelHeight = 206.0f * Scale;
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const float X = FMath::Max(32.0f, Canvas->ClipX - PanelWidth - 32.0f);
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float Y = FMath::Max(32.0f, Canvas->ClipY - PanelHeight - 32.0f);
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DrawRect(FLinearColor(0.018f, 0.022f, 0.018f, 0.82f), X, Y, PanelWidth, PanelHeight);
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DrawRect(FLinearColor(0.45f, 0.72f, 0.40f, 0.92f), X, Y, PanelWidth, 3.0f * Scale);
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Y += 16.0f * Scale;
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const float TextX = X + (16.0f * Scale);
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DrawScaledLine(TEXT("DEV MENU"), TextX, Y, Scale, FColor(160, 220, 140));
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DrawScaledLine(TEXT("AgrarianShowMvpScreen main|character|join|loading"), TextX, Y, 0.78f * Scale, FColor(215, 225, 205));
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DrawScaledLine(TEXT("AgrarianSelectCharacter male|female"), TextX, Y, 0.78f * Scale, FColor(215, 225, 205));
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DrawScaledLine(TEXT("AgrarianToggleInventoryUI / CraftingUI"), TextX, Y, 0.78f * Scale, FColor(215, 225, 205));
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DrawScaledLine(TEXT("AgrarianToggleInteractionPrompts"), TextX, Y, 0.78f * Scale, FColor(215, 225, 205));
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DrawScaledLine(TEXT("AgrarianSaveWorld / AgrarianLoadWorld"), TextX, Y, 0.78f * Scale, FColor(215, 225, 205));
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DrawScaledLine(TEXT("AgrarianRespawn / AgrarianHeal"), TextX, Y, 0.78f * Scale, FColor(215, 225, 205));
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}
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void AAgrarianDebugHUD::DrawDeathRespawnPanel(const AAgrarianGameCharacter* AgrarianCharacter)
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void AAgrarianDebugHUD::DrawDeathRespawnPanel(const AAgrarianGameCharacter* AgrarianCharacter)
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{
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{
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if (!bShowDeathRespawnUI || !AgrarianCharacter || !Canvas)
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if (!bShowDeathRespawnUI || !AgrarianCharacter || !Canvas)
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@@ -54,12 +54,16 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|HUD")
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|HUD")
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bool bShowDeathRespawnUI = true;
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bool bShowDeathRespawnUI = true;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|HUD")
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bool bShowDebugDevMenu = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|HUD", meta = (ClampMin = "0.25"))
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|HUD", meta = (ClampMin = "0.25"))
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float PromptTextScale = 1.15f;
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float PromptTextScale = 1.15f;
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protected:
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protected:
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void DrawMvpHudFrame(const class AAgrarianGameCharacter* AgrarianCharacter);
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void DrawMvpHudFrame(const class AAgrarianGameCharacter* AgrarianCharacter);
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void DrawDeathRespawnPanel(const class AAgrarianGameCharacter* AgrarianCharacter);
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void DrawDeathRespawnPanel(const class AAgrarianGameCharacter* AgrarianCharacter);
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void DrawDebugDevMenu();
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void DrawInteractionPrompt(const class AAgrarianGameCharacter* AgrarianCharacter);
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void DrawInteractionPrompt(const class AAgrarianGameCharacter* AgrarianCharacter);
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void DrawCriticalStats(const UAgrarianSurvivalComponent* SurvivalComponent);
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void DrawCriticalStats(const UAgrarianSurvivalComponent* SurvivalComponent);
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float DrawInventoryPanel(const class AAgrarianGameCharacter* AgrarianCharacter);
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float DrawInventoryPanel(const class AAgrarianGameCharacter* AgrarianCharacter);
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@@ -333,6 +333,19 @@ void AAgrarianGamePlayerController::AgrarianToggleDeathRespawnUI()
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ClientMessage(AgrarianHUD->bShowDeathRespawnUI ? TEXT("MVP death/respawn UI shown.") : TEXT("MVP death/respawn UI hidden."));
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ClientMessage(AgrarianHUD->bShowDeathRespawnUI ? TEXT("MVP death/respawn UI shown.") : TEXT("MVP death/respawn UI hidden."));
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}
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}
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void AAgrarianGamePlayerController::AgrarianToggleDebugDevMenu()
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{
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AAgrarianDebugHUD* AgrarianHUD = GetHUD<AAgrarianDebugHUD>();
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if (!AgrarianHUD)
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{
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ClientMessage(TEXT("No Agrarian HUD is active."));
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return;
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}
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AgrarianHUD->bShowDebugDevMenu = !AgrarianHUD->bShowDebugDevMenu;
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ClientMessage(AgrarianHUD->bShowDebugDevMenu ? TEXT("MVP debug/dev menu shown.") : TEXT("MVP debug/dev menu hidden."));
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}
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void AAgrarianGamePlayerController::AgrarianSelectCharacter(FName Archetype)
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void AAgrarianGamePlayerController::AgrarianSelectCharacter(FName Archetype)
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{
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{
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if (!MvpFrontendWidget)
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if (!MvpFrontendWidget)
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@@ -103,6 +103,9 @@ public:
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UFUNCTION(Exec)
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UFUNCTION(Exec)
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void AgrarianToggleDeathRespawnUI();
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void AgrarianToggleDeathRespawnUI();
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UFUNCTION(Exec)
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void AgrarianToggleDebugDevMenu();
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UFUNCTION(Exec)
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UFUNCTION(Exec)
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void AgrarianSelectCharacter(FName Archetype);
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void AgrarianSelectCharacter(FName Archetype);
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