Document care history persistence

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2026-05-18 19:17:02 -07:00
parent 82f60f480b
commit 1d2ac1e584
3 changed files with 65 additions and 1 deletions
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@@ -741,7 +741,11 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
`FAgrarianSavedPlayer::Survival`, including health, stamina, exhaustion,
hunger, thirst, body temperature, injury, bleeding, sprain, sickness, death
state, and death reason, then restore through `ApplySavedState`.
- [ ] Save long-term character care history placeholders without applying aging gameplay yet.
- [x] Save long-term character care history placeholders without applying
aging gameplay yet. Player saves now persist `FAgrarianSavedPlayer::CareHistory`
for nutrition, illness, injury, sleep, shelter, stress, workload, and
treatment quality placeholders, while aging/generational effects remain
deferred.
- [ ] Save player inventory.
- [x] Save placed structures.
- [ ] Save resource depletion state if needed.