Document care history persistence
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@@ -741,7 +741,11 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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`FAgrarianSavedPlayer::Survival`, including health, stamina, exhaustion,
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hunger, thirst, body temperature, injury, bleeding, sprain, sickness, death
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state, and death reason, then restore through `ApplySavedState`.
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- [ ] Save long-term character care history placeholders without applying aging gameplay yet.
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- [x] Save long-term character care history placeholders without applying
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aging gameplay yet. Player saves now persist `FAgrarianSavedPlayer::CareHistory`
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for nutrition, illness, injury, sleep, shelter, stress, workload, and
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treatment quality placeholders, while aging/generational effects remain
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deferred.
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- [ ] Save player inventory.
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- [x] Save placed structures.
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- [ ] Save resource depletion state if needed.
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