Document care history persistence
This commit is contained in:
@@ -741,7 +741,11 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
|
|||||||
`FAgrarianSavedPlayer::Survival`, including health, stamina, exhaustion,
|
`FAgrarianSavedPlayer::Survival`, including health, stamina, exhaustion,
|
||||||
hunger, thirst, body temperature, injury, bleeding, sprain, sickness, death
|
hunger, thirst, body temperature, injury, bleeding, sprain, sickness, death
|
||||||
state, and death reason, then restore through `ApplySavedState`.
|
state, and death reason, then restore through `ApplySavedState`.
|
||||||
- [ ] Save long-term character care history placeholders without applying aging gameplay yet.
|
- [x] Save long-term character care history placeholders without applying
|
||||||
|
aging gameplay yet. Player saves now persist `FAgrarianSavedPlayer::CareHistory`
|
||||||
|
for nutrition, illness, injury, sleep, shelter, stress, workload, and
|
||||||
|
treatment quality placeholders, while aging/generational effects remain
|
||||||
|
deferred.
|
||||||
- [ ] Save player inventory.
|
- [ ] Save player inventory.
|
||||||
- [x] Save placed structures.
|
- [x] Save placed structures.
|
||||||
- [ ] Save resource depletion state if needed.
|
- [ ] Save resource depletion state if needed.
|
||||||
|
|||||||
@@ -416,6 +416,13 @@ bleeding, sprain, sickness, death state, and death reason. Loading applies the
|
|||||||
snapshot through `UAgrarianSurvivalComponent::ApplySavedState`, keeping clamping
|
snapshot through `UAgrarianSurvivalComponent::ApplySavedState`, keeping clamping
|
||||||
and replicated change notifications inside the survival component.
|
and replicated change notifications inside the survival component.
|
||||||
|
|
||||||
|
Long-term care history placeholders are stored through
|
||||||
|
`FAgrarianSavedPlayer::CareHistory`. The saved `FAgrarianCareHistorySnapshot`
|
||||||
|
reserves nutrition, illness, injury, sleep, shelter, stress, workload, and
|
||||||
|
treatment quality data for later generational and health systems. Version 0.1.M
|
||||||
|
only persists and restores those placeholders; it does not apply aging,
|
||||||
|
lifespan, inheritance, or generational outcome gameplay.
|
||||||
|
|
||||||
## Testing Gates
|
## Testing Gates
|
||||||
|
|
||||||
Minimum persistence smoke test:
|
Minimum persistence smoke test:
|
||||||
|
|||||||
@@ -0,0 +1,53 @@
|
|||||||
|
from pathlib import Path
|
||||||
|
|
||||||
|
|
||||||
|
ROOT = Path(__file__).resolve().parents[1]
|
||||||
|
|
||||||
|
EXPECTED = {
|
||||||
|
ROOT / "Source" / "AgrarianGame" / "AgrarianTypes.h": [
|
||||||
|
"struct FAgrarianCareHistorySnapshot",
|
||||||
|
"float NutritionQuality = 1.0f;",
|
||||||
|
"float IllnessBurden = 0.0f;",
|
||||||
|
"float InjuryBurden = 0.0f;",
|
||||||
|
"float SleepQuality = 1.0f;",
|
||||||
|
"float ShelterQuality = 1.0f;",
|
||||||
|
"float StressBurden = 0.0f;",
|
||||||
|
"float WorkloadBurden = 0.0f;",
|
||||||
|
"float TreatmentQuality = 1.0f;",
|
||||||
|
],
|
||||||
|
ROOT / "Source" / "AgrarianGame" / "AgrarianSaveGame.h": [
|
||||||
|
"FAgrarianCareHistorySnapshot CareHistory;",
|
||||||
|
],
|
||||||
|
ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.cpp": [
|
||||||
|
"SavedPlayer.CareHistory = SurvivalComponent->CareHistory;",
|
||||||
|
"SurvivalComponent->ApplySavedState(SavedPlayer->Survival, SavedPlayer->CareHistory);",
|
||||||
|
],
|
||||||
|
ROOT / "Docs" / "PersistenceDesignDocument.md": [
|
||||||
|
"`FAgrarianSavedPlayer::CareHistory`",
|
||||||
|
"nutrition, illness, injury, sleep, shelter, stress, workload",
|
||||||
|
"lifespan, inheritance, or generational outcome gameplay",
|
||||||
|
],
|
||||||
|
ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
|
||||||
|
"[x] Save long-term character care history placeholders",
|
||||||
|
"`FAgrarianSavedPlayer::CareHistory`",
|
||||||
|
"deferred",
|
||||||
|
],
|
||||||
|
}
|
||||||
|
|
||||||
|
|
||||||
|
def main() -> None:
|
||||||
|
missing = []
|
||||||
|
for path, snippets in EXPECTED.items():
|
||||||
|
text = path.read_text(encoding="utf-8")
|
||||||
|
for snippet in snippets:
|
||||||
|
if snippet not in text:
|
||||||
|
missing.append(f"{path.relative_to(ROOT)}: {snippet}")
|
||||||
|
|
||||||
|
if missing:
|
||||||
|
raise RuntimeError("Care history persistence verification failed: " + "; ".join(missing))
|
||||||
|
|
||||||
|
print("PASS: care history placeholders persist without enabling aging gameplay.")
|
||||||
|
|
||||||
|
|
||||||
|
if __name__ == "__main__":
|
||||||
|
main()
|
||||||
Reference in New Issue
Block a user