Save MVP player identity metadata

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2026-05-18 19:10:44 -07:00
parent a23f886cfa
commit 1e0d326657
5 changed files with 105 additions and 1 deletions
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@@ -733,7 +733,10 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [x] Decide MVP persistence scope.
- [x] Decide what tile metadata is stored in save data vs external tile registry.
- [ ] Save player identity.
- [x] Save player identity. Player save records now keep a
backwards-compatible `PlayerId` plus `FAgrarianSavedPlayerIdentity`, prefer a
valid `APlayerState` network ID when available, and retain safe display/pawn
metadata without storing credentials.
- [ ] Save player stats.
- [ ] Save long-term character care history placeholders without applying aging gameplay yet.
- [ ] Save player inventory.