Save MVP player identity metadata
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@@ -733,7 +733,10 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Decide MVP persistence scope.
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- [x] Decide what tile metadata is stored in save data vs external tile registry.
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- [ ] Save player identity.
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- [x] Save player identity. Player save records now keep a
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backwards-compatible `PlayerId` plus `FAgrarianSavedPlayerIdentity`, prefer a
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valid `APlayerState` network ID when available, and retain safe display/pawn
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metadata without storing credentials.
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- [ ] Save player stats.
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- [ ] Save long-term character care history placeholders without applying aging gameplay yet.
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- [ ] Save player inventory.
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