Save MVP player identity metadata
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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EXPECTED = {
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ROOT / "Source" / "AgrarianGame" / "AgrarianSaveGame.h": [
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"struct FAgrarianSavedPlayerIdentity",
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"FString StablePlayerId;",
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"FString PlayerName;",
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"FString NetworkId;",
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"bool bUsedNetworkId = false;",
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"FAgrarianSavedPlayerIdentity Identity;",
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],
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ROOT / "Source" / "AgrarianGame" / "AgrarianPersistenceSubsystem.cpp": [
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"SavedPlayer.Identity.StablePlayerId = SavedPlayer.PlayerId;",
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"SavedPlayer.Identity.LastKnownPawnName = Character->GetName();",
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"SavedPlayer.Identity.PlayerName = PlayerState->GetPlayerName();",
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"SavedPlayer.Identity.NetworkId = UniqueId->ToString();",
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"SavedPlayer.Identity.bUsedNetworkId = true;",
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"return UniqueId->ToString();",
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],
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ROOT / "Docs" / "PersistenceDesignDocument.md": [
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"`FAgrarianSavedPlayerIdentity`",
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"prefers the replicated `APlayerState` unique network ID",
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"store passwords, tokens, emails, or platform credentials",
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],
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ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] Save player identity.",
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"`FAgrarianSavedPlayerIdentity`",
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"without storing credentials",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in EXPECTED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)}: {snippet}")
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if missing:
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raise RuntimeError("Player identity persistence verification failed: " + "; ".join(missing))
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print("PASS: player identity persistence captures safe stable identity metadata.")
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if __name__ == "__main__":
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main()
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