Save MVP player identity metadata
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@@ -7,6 +7,27 @@
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#include "AgrarianTypes.h"
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#include "AgrarianSaveGame.generated.h"
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USTRUCT(BlueprintType)
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struct FAgrarianSavedPlayerIdentity
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{
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GENERATED_BODY()
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Save")
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FString StablePlayerId;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Save")
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FString PlayerName;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Save")
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FString NetworkId;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Save")
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bool bUsedNetworkId = false;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Save")
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FString LastKnownPawnName;
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};
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USTRUCT(BlueprintType)
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struct FAgrarianSavedPlayer
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{
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@@ -15,6 +36,9 @@ struct FAgrarianSavedPlayer
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Save")
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FString PlayerId;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Save")
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FAgrarianSavedPlayerIdentity Identity;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|Save")
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FTransform Transform;
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