Package Ground Zero investor demo

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2026-05-14 00:51:47 -07:00
parent 6d25ff690d
commit 1eb752536c
10 changed files with 303 additions and 10 deletions
+15 -4
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@@ -128,7 +128,7 @@ Goal: Prepare the project so all future development is controlled, recoverable,
- [x] Decide local development platforms.
- [x] Decide build machine strategy.
- [x] Create repeatable local build instructions.
- [ ] Create repeatable packaged build instructions.
- [x] Create repeatable packaged build instructions.
- [ ] Create repeatable dedicated server build instructions.
- [~] Document required plugins.
- [x] Disable unneeded plugins.
@@ -145,6 +145,12 @@ Current tooling decisions:
- Preferred interactive editor/gameplay connection: Parsec or similar real-GPU remote desktop, not RDP.
- Dedicated server target: Linux for multiplayer hosting.
- Windows compiler used by Unreal 5.7: VS 2022 Build Tools MSVC `14.44.35207`.
- Packaged Windows demo wrapper: `Scripts/PackageWindowsDevelopment.bat`.
- Current investor demo starts on the Ground Zero terrain map: `/Game/Agrarian/Maps/L_GroundZeroTerrain_Test`.
- Investor-demo release rule: whenever all tracked roadmap items for a version
milestone are complete, including minor versions like `.01` or `.6` and major
versions like `1`, build and smoke-test a fresh Windows packaged executable
for investor/demo review.
## 0.3 Design Documentation
@@ -304,6 +310,9 @@ Completed in version .01:
- [x] Converted extracted 1-meter DEM subset into an Unreal Landscape-ready R16 heightmap and import plan.
- [x] Imported the Ground Zero R16 heightmap into `/Game/Agrarian/Maps/L_GroundZeroTerrain_Test`.
- [x] Verified the Ground Zero terrain test map is centered and spans 1 km x 1 km in Unreal.
- [x] Set the packaged investor demo default map to Ground Zero.
- [x] Added first Agrarian Studio splash screen and investor demo legal notices.
- [x] Built a Windows Development packaged demo and smoke-tested launch into Ground Zero.
Open version .01 tasks:
@@ -331,6 +340,7 @@ Open version .01 tasks:
- [x] Acquire or extract the final USGS 3DEP DEM/lidar source for the Ground Zero tile.
- [x] Convert the extracted 1-meter DEM subset into an Unreal Landscape-ready heightmap and import plan.
- [x] Import the Ground Zero R16 heightmap into an Unreal terrain test map.
- [x] Package a Windows Development investor demo that starts on the Ground Zero map.
# Phase 1 - Foundational Survival MVP
@@ -1218,7 +1228,7 @@ These tracks run across all phases and must not be left as afterthoughts.
## K. Build And Release Pipeline
- [x] Define dev editor build process.
- [ ] Define internal test build process.
- [x] Define internal test build process.
- [ ] Define closed alpha build process.
- [ ] Define dedicated server packaging.
- [ ] Define patch distribution.
@@ -1228,9 +1238,10 @@ These tracks run across all phases and must not be left as afterthoughts.
- [ ] Define release approval checklist.
- [x] Add one-command Codex build wrapper for `AgrarianGameEditor`.
- [x] Store editor build logs under `Saved/BuildLogs/BuildEditor-Windows.log`.
- [ ] Add one-command packaged client build wrapper.
- [x] Add one-command packaged client build wrapper.
- [ ] Add one-command Linux dedicated server build wrapper.
- [ ] Add smoke-test command for build artifacts.
- [x] Define investor-demo build trigger at version milestone completion.
- [x] Add smoke-test command for build artifacts.
## L. Community And Marketing