Finish Ground Zero playable map resources
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@@ -445,7 +445,11 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Choose Ground Zero real-world 1 km x 1 km MVP tile.
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- [x] Choose MVP biome based on Ground Zero location.
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- [x] Link Ground Zero tile coordinates to real-world weather lookup coordinates. Added explicit Ground Zero `weather_lookup_metadata` with tile-center latitude `37.5925`, longitude `-122.4995`, Open-Meteo primary routing, NOAA/NWS fallback eligibility, manifest generation support, registry/schema documentation, and a verifier so future source-backed tiles use declared lookup metadata instead of one-off hard-coded coordinates.
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- [~] Create playable test map.
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- [x] Create playable test map. Updated the Ground Zero playable-map verifier
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to validate the current real-terrain demo map instead of the deprecated flat
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prototype labels: safe player start, nearby wood/fiber/water/fire/shelter/
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wildlife loop actors, map boundary, sky/weather controllers, and absence of
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legacy flat-test placements.
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- [x] Add terrain base from real elevation data.
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- [x] Add first-pass water depth/shoreline handling if applicable.
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- [x] Add first-pass hill, mountain, river, stream, lake, and coastline handling if present in Ground Zero.
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@@ -455,7 +459,10 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Verify terrain tile origin and centered Unreal bounds for the Ground Zero test map.
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- [x] Verify neighboring tile edge coordinates against the registry before multi-tile stitching.
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- [x] Add foliage pass.
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- [~] Add resource nodes.
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- [x] Add resource nodes. Locked the Ground Zero wood, fiber, edible-plant,
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and stone node pass with verification for stable node IDs, yield item IDs,
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remaining harvests, and readable first-pass resource material assignments so
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the MVP map proves both gameplay function and investor-facing readability.
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- [x] Add biome-appropriate natural resources based on Ground Zero.
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- [x] Add water source.
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- [x] Replace grey-box environment presentation with an MVP natural environment pass: terrain material, grass, shrubs, bushes, trees, water-source visuals, and clearer Ground Zero biome dressing. Added repeatable Ground Zero environment material generation, applied terrain/foliage/resource/water materials in the map setup, regenerated the demo map, documented the pass, and added verification for material assets plus map assignments.
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