Finish Ground Zero playable map resources

This commit is contained in:
2026-05-19 07:34:31 -07:00
parent 861d67b89d
commit 25e20c89c1
7 changed files with 133 additions and 28 deletions
+24
View File
@@ -2,6 +2,12 @@ import unreal
MAP_PATH = "/Game/Agrarian/Maps/L_GroundZeroTerrain_Test"
MATERIALS = {
"wood": "/Game/Agrarian/Materials/M_AGR_GZ_Wood_Resource",
"fiber": "/Game/Agrarian/Materials/M_AGR_GZ_Fiber_Resource",
"food": "/Game/Agrarian/Materials/M_AGR_GZ_EdiblePlant_Resource",
"stone": "/Game/Agrarian/Materials/M_AGR_GZ_Stone_Sandstone",
}
EXPECTED_RESOURCE_LABELS = {
"wood": [
@@ -31,6 +37,12 @@ EXPECTED_RESOURCE_LABELS = {
}
def material_path(material):
if not material:
return ""
return material.get_path_name().split(".", 1)[0]
def get_actor_label(actor):
try:
return actor.get_actor_label()
@@ -48,6 +60,10 @@ def main():
if not unreal.EditorLevelLibrary.load_level(MAP_PATH):
raise RuntimeError(f"Could not load map: {MAP_PATH}")
for path in MATERIALS.values():
if not unreal.EditorAssetLibrary.load_asset(path):
raise RuntimeError(f"Missing required resource material: {path}")
actors_by_label = {get_actor_label(actor): actor for actor in unreal.EditorLevelLibrary.get_all_level_actors()}
failures = []
@@ -69,6 +85,14 @@ def main():
if persistence_node_id != label:
failures.append(f"{label} persistence node id expected {label}, got {persistence_node_id}")
mesh_components = actor.get_components_by_class(unreal.StaticMeshComponent)
if not mesh_components:
failures.append(f"{label} has no static mesh component for MVP resource readability")
continue
expected_material = MATERIALS[expected_item_id]
if not any(material_path(component.get_material(0)) == expected_material for component in mesh_components):
failures.append(f"{label} expected readable material {expected_material}")
if failures:
raise RuntimeError("Ground Zero resource verification failed: " + "; ".join(failures))