Add Ground Zero natural environment pass

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2026-05-16 02:18:46 -07:00
parent a7292bbae1
commit 25ffbfc564
14 changed files with 355 additions and 12 deletions
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@@ -456,7 +456,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
- [~] Add resource nodes.
- [x] Add biome-appropriate natural resources based on Ground Zero.
- [x] Add water source.
- [ ] Replace grey-box environment presentation with an MVP natural environment pass: terrain material, grass, shrubs, bushes, trees, water-source visuals, and clearer Ground Zero biome dressing.
- [x] Replace grey-box environment presentation with an MVP natural environment pass: terrain material, grass, shrubs, bushes, trees, water-source visuals, and clearer Ground Zero biome dressing. Added repeatable Ground Zero environment material generation, applied terrain/foliage/resource/water materials in the map setup, regenerated the demo map, documented the pass, and added verification for material assets plus map assignments.
- [ ] Add first-pass environment asset variation so trees, bushes, grass, resource nodes, and water do not read as repeated placeholders.
- [ ] Replace `LevelPrototyping` cube/cylinder mesh dependencies in Agrarian setup scripts and prototype Blueprints with Agrarian-native placeholder environment meshes.
- [ ] Add weather exposure zones if needed.