Add Ground Zero natural environment pass
This commit is contained in:
@@ -456,7 +456,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
|
||||
- [~] Add resource nodes.
|
||||
- [x] Add biome-appropriate natural resources based on Ground Zero.
|
||||
- [x] Add water source.
|
||||
- [ ] Replace grey-box environment presentation with an MVP natural environment pass: terrain material, grass, shrubs, bushes, trees, water-source visuals, and clearer Ground Zero biome dressing.
|
||||
- [x] Replace grey-box environment presentation with an MVP natural environment pass: terrain material, grass, shrubs, bushes, trees, water-source visuals, and clearer Ground Zero biome dressing. Added repeatable Ground Zero environment material generation, applied terrain/foliage/resource/water materials in the map setup, regenerated the demo map, documented the pass, and added verification for material assets plus map assignments.
|
||||
- [ ] Add first-pass environment asset variation so trees, bushes, grass, resource nodes, and water do not read as repeated placeholders.
|
||||
- [ ] Replace `LevelPrototyping` cube/cylinder mesh dependencies in Agrarian setup scripts and prototype Blueprints with Agrarian-native placeholder environment meshes.
|
||||
- [ ] Add weather exposure zones if needed.
|
||||
|
||||
Reference in New Issue
Block a user