Decide MVP shelter building style

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2026-05-18 10:48:31 -07:00
parent 2f5ce78d59
commit 27be644ae6
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@@ -80,8 +80,12 @@ Early runtime systems should remain small and explicit:
- Interaction component/classes: player-facing use/gather/build entry points.
- Resource actors: gatherable wood, stone, fiber, water, wildlife, and future
natural resources.
- Buildable actors: campfire, primitive shelter, frames, walls, roof panels,
and later settlement infrastructure.
- Buildable actors: campfire, one-piece primitive shelter kits, and later
settlement infrastructure. For the version 0.1 MVP, shelter construction is
intentionally kit-based: frame, wall panel, and roof panel items are crafted
as inventory parts and then combined into a single placeable primitive
shelter actor. Fully modular wall-by-wall construction is deferred to
permanent structures so the first survival loop remains reliable.
- Persistence layer: save/load contracts for player and world state.
Blueprints can compose and expose these systems, but core replicated behavior