Decide MVP shelter building style
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@@ -80,8 +80,12 @@ Early runtime systems should remain small and explicit:
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- Interaction component/classes: player-facing use/gather/build entry points.
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- Resource actors: gatherable wood, stone, fiber, water, wildlife, and future
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natural resources.
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- Buildable actors: campfire, primitive shelter, frames, walls, roof panels,
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and later settlement infrastructure.
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- Buildable actors: campfire, one-piece primitive shelter kits, and later
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settlement infrastructure. For the version 0.1 MVP, shelter construction is
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intentionally kit-based: frame, wall panel, and roof panel items are crafted
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as inventory parts and then combined into a single placeable primitive
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shelter actor. Fully modular wall-by-wall construction is deferred to
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permanent structures so the first survival loop remains reliable.
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- Persistence layer: save/load contracts for player and world state.
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Blueprints can compose and expose these systems, but core replicated behavior
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