Add MVP campfire audio hooks

This commit is contained in:
2026-05-19 12:08:16 -07:00
parent 47cd7a5479
commit 280fa76af2
5 changed files with 140 additions and 1 deletions
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#!/usr/bin/env python3
"""Verify MVP fire sound hooks follow authoritative campfire state."""
from pathlib import Path
ROOT = Path(__file__).resolve().parents[1]
FIRE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h"
FIRE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp"
TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
REQUIRED = {
FIRE_H: [
"TObjectPtr<UAudioComponent> FireLoopAudioComponent;",
"TObjectPtr<UAudioComponent> FireEventAudioComponent;",
"TObjectPtr<USoundBase> FireLoopSound;",
"TObjectPtr<USoundBase> IgniteSound;",
"TObjectPtr<USoundBase> ExtinguishSound;",
"UFUNCTION(NetMulticast, Unreliable)",
"void MulticastPlayFireEventSound(bool bIgnited);",
],
FIRE_CPP: [
"#include \"Components/AudioComponent.h\"",
"FireLoopAudioComponent = CreateDefaultSubobject<UAudioComponent>",
"FireEventAudioComponent = CreateDefaultSubobject<UAudioComponent>",
"FireLoopAudioComponent->bAllowSpatialization = true",
"FireEventAudioComponent->bAllowSpatialization = true",
"AAgrarianCampfire::MulticastPlayFireEventSound_Implementation",
"MulticastPlayFireEventSound(bLit);",
"FireLoopAudioComponent->Play();",
"FireLoopAudioComponent->Stop();",
],
TDD: [
"Campfire audio is split between a persistent spatialized loop",
"`FireLoopSound`",
"`IgniteSound`",
"`ExtinguishSound`",
],
ROADMAP: [
"[x] Add fire sounds.",
],
}
def main() -> None:
missing = []
for path, snippets in REQUIRED.items():
text = path.read_text(encoding="utf-8")
for snippet in snippets:
if snippet not in text:
missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
if missing:
raise SystemExit("FAILED: " + "; ".join(missing))
print("OK: fire sound hooks follow authoritative campfire state.")
if __name__ == "__main__":
main()