Add MVP campfire audio hooks
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#!/usr/bin/env python3
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"""Verify MVP fire sound hooks follow authoritative campfire state."""
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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FIRE_H = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.h"
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FIRE_CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianCampfire.cpp"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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REQUIRED = {
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FIRE_H: [
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"TObjectPtr<UAudioComponent> FireLoopAudioComponent;",
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"TObjectPtr<UAudioComponent> FireEventAudioComponent;",
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"TObjectPtr<USoundBase> FireLoopSound;",
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"TObjectPtr<USoundBase> IgniteSound;",
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"TObjectPtr<USoundBase> ExtinguishSound;",
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"UFUNCTION(NetMulticast, Unreliable)",
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"void MulticastPlayFireEventSound(bool bIgnited);",
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],
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FIRE_CPP: [
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"#include \"Components/AudioComponent.h\"",
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"FireLoopAudioComponent = CreateDefaultSubobject<UAudioComponent>",
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"FireEventAudioComponent = CreateDefaultSubobject<UAudioComponent>",
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"FireLoopAudioComponent->bAllowSpatialization = true",
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"FireEventAudioComponent->bAllowSpatialization = true",
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"AAgrarianCampfire::MulticastPlayFireEventSound_Implementation",
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"MulticastPlayFireEventSound(bLit);",
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"FireLoopAudioComponent->Play();",
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"FireLoopAudioComponent->Stop();",
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],
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TDD: [
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"Campfire audio is split between a persistent spatialized loop",
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"`FireLoopSound`",
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"`IgniteSound`",
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"`ExtinguishSound`",
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],
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ROADMAP: [
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"[x] Add fire sounds.",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in REQUIRED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)} missing {snippet!r}")
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if missing:
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raise SystemExit("FAILED: " + "; ".join(missing))
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print("OK: fire sound hooks follow authoritative campfire state.")
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if __name__ == "__main__":
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main()
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