Add MVP accessibility basics
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@@ -49,12 +49,21 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI", meta = (ClampMin = "0.75", ClampMax = "1.5"))
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float UiScale = 1.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI")
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bool bUseHighContrast = false;
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UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
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void SetActiveScreen(EAgrarianMvpFrontendScreen NewScreen);
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UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
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void SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype NewArchetype);
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UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
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void SetUiScale(float NewUiScale);
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UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
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void SetHighContrastMode(bool bNewUseHighContrast);
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protected:
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virtual void NativeConstruct() override;
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