Add MVP accessibility basics
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@@ -804,7 +804,7 @@ Target deliverable: A small group can join a server, spawn into one biome, gathe
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- [x] Add interaction prompts. Promoted the existing centered interactable prompt renderer into the 0.1.N UI pass with `AgrarianToggleInteractionPrompts`, keeping prompt text driven by focused interactables.
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- [x] Add death/respawn UI. Added a dedicated dead-state MVP panel with last death reason, Ground Zero respawn context, and `AgrarianToggleDeathRespawnUI` while preserving the existing server-authoritative respawn command.
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- [x] Add debug/dev menu. Added a toggleable `bShowDebugDevMenu` HUD panel plus `AgrarianToggleDebugDevMenu`, listing the core MVP frontend, UI, persistence, and recovery commands for tester/admin use.
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- [ ] Add accessibility basics.
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- [x] Add accessibility basics. Added runtime MVP UI scaling with `AgrarianSetUiScale 0.75-1.5` and a frontend high-contrast mode with `AgrarianToggleHighContrastUI`, applying scale to the native frontend and HUD text surfaces.
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- [ ] Ensure UI scales on common resolutions.
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## 0.1.O MVP Audio And Atmosphere
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@@ -0,0 +1,64 @@
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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FILES = {
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"AgrarianMvpFrontendWidget.h": ROOT / "Source" / "AgrarianGame" / "AgrarianMvpFrontendWidget.h",
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"AgrarianMvpFrontendWidget.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianMvpFrontendWidget.cpp",
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"AgrarianGamePlayerController.h": ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.h",
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"AgrarianGamePlayerController.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianGamePlayerController.cpp",
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"AgrarianDebugHUD.cpp": ROOT / "Source" / "AgrarianGame" / "AgrarianDebugHUD.cpp",
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md",
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}
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EXPECTED = {
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"AgrarianMvpFrontendWidget.h": [
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"bUseHighContrast",
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"SetUiScale",
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"SetHighContrastMode",
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],
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"AgrarianMvpFrontendWidget.cpp": [
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"FMath::Clamp(NewUiScale, 0.75f, 1.5f)",
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"BackdropColor = bUseHighContrast",
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"PanelColor = bUseHighContrast",
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"AccentColor = bUseHighContrast",
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],
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"AgrarianGamePlayerController.h": [
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"AgrarianSetUiScale",
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"AgrarianToggleHighContrastUI",
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],
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"AgrarianGamePlayerController.cpp": [
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"AgrarianSetUiScale",
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"SetUiScale(ClampedScale)",
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"CriticalStatsTextScale = ClampedScale",
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"PromptTextScale = ClampedScale",
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"AgrarianToggleHighContrastUI",
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"SetHighContrastMode",
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],
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"AgrarianDebugHUD.cpp": [
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"AgrarianSetUiScale 0.75-1.5 / ToggleHighContrastUI",
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],
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"AGRARIAN_DEVELOPMENT_ROADMAP.md": [
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"[x] Add accessibility basics.",
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"`AgrarianSetUiScale 0.75-1.5`",
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"`AgrarianToggleHighContrastUI`",
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],
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}
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def main():
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missing = []
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for label, path in FILES.items():
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text = path.read_text(encoding="utf-8")
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for snippet in EXPECTED[label]:
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if snippet not in text:
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missing.append(f"{label}: {snippet}")
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if missing:
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raise RuntimeError("MVP accessibility basics verification failed: " + "; ".join(missing))
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print("Agrarian MVP accessibility basics verification complete.")
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if __name__ == "__main__":
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main()
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@@ -93,6 +93,7 @@ void AAgrarianDebugHUD::DrawDebugDevMenu()
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DrawScaledLine(TEXT("AgrarianSelectCharacter male|female"), TextX, Y, 0.78f * Scale, FColor(215, 225, 205));
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DrawScaledLine(TEXT("AgrarianToggleInventoryUI / CraftingUI"), TextX, Y, 0.78f * Scale, FColor(215, 225, 205));
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DrawScaledLine(TEXT("AgrarianToggleInteractionPrompts"), TextX, Y, 0.78f * Scale, FColor(215, 225, 205));
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DrawScaledLine(TEXT("AgrarianSetUiScale 0.75-1.5 / ToggleHighContrastUI"), TextX, Y, 0.78f * Scale, FColor(215, 225, 205));
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DrawScaledLine(TEXT("AgrarianSaveWorld / AgrarianLoadWorld"), TextX, Y, 0.78f * Scale, FColor(215, 225, 205));
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DrawScaledLine(TEXT("AgrarianRespawn / AgrarianHeal"), TextX, Y, 0.78f * Scale, FColor(215, 225, 205));
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}
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@@ -346,6 +346,37 @@ void AAgrarianGamePlayerController::AgrarianToggleDebugDevMenu()
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ClientMessage(AgrarianHUD->bShowDebugDevMenu ? TEXT("MVP debug/dev menu shown.") : TEXT("MVP debug/dev menu hidden."));
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}
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void AAgrarianGamePlayerController::AgrarianSetUiScale(float NewUiScale)
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{
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const float ClampedScale = FMath::Clamp(NewUiScale, 0.75f, 1.5f);
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if (MvpFrontendWidget)
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{
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MvpFrontendWidget->SetUiScale(ClampedScale);
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}
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if (AAgrarianDebugHUD* AgrarianHUD = GetHUD<AAgrarianDebugHUD>())
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{
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AgrarianHUD->TextScale = ClampedScale;
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AgrarianHUD->CriticalStatsTextScale = ClampedScale;
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AgrarianHUD->InventoryTextScale = ClampedScale;
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AgrarianHUD->PromptTextScale = ClampedScale;
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}
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ClientMessage(FString::Printf(TEXT("MVP UI scale set to %.2f."), ClampedScale));
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}
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void AAgrarianGamePlayerController::AgrarianToggleHighContrastUI()
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{
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if (!MvpFrontendWidget)
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{
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ClientMessage(TEXT("No MVP frontend widget is active."));
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return;
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}
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MvpFrontendWidget->SetHighContrastMode(!MvpFrontendWidget->bUseHighContrast);
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ClientMessage(MvpFrontendWidget->bUseHighContrast ? TEXT("MVP high contrast UI enabled.") : TEXT("MVP high contrast UI disabled."));
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}
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void AAgrarianGamePlayerController::AgrarianSelectCharacter(FName Archetype)
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{
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if (!MvpFrontendWidget)
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@@ -106,6 +106,12 @@ public:
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UFUNCTION(Exec)
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void AgrarianToggleDebugDevMenu();
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UFUNCTION(Exec)
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void AgrarianSetUiScale(float NewUiScale);
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UFUNCTION(Exec)
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void AgrarianToggleHighContrastUI();
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UFUNCTION(Exec)
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void AgrarianSelectCharacter(FName Archetype);
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@@ -67,6 +67,18 @@ void UAgrarianMvpFrontendWidget::SetSelectedCharacterArchetype(EAgrarianMvpChara
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InvalidateLayoutAndVolatility();
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}
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void UAgrarianMvpFrontendWidget::SetUiScale(float NewUiScale)
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{
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UiScale = FMath::Clamp(NewUiScale, 0.75f, 1.5f);
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InvalidateLayoutAndVolatility();
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}
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void UAgrarianMvpFrontendWidget::SetHighContrastMode(bool bNewUseHighContrast)
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{
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bUseHighContrast = bNewUseHighContrast;
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InvalidateLayoutAndVolatility();
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}
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int32 UAgrarianMvpFrontendWidget::NativePaint(
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const FPaintArgs& Args,
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const FGeometry& AllottedGeometry,
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@@ -80,6 +92,9 @@ int32 UAgrarianMvpFrontendWidget::NativePaint(
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const FVector2D Size = AllottedGeometry.GetLocalSize();
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const float Scale = FMath::Clamp(UiScale, 0.75f, 1.5f);
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const FLinearColor BackdropColor = bUseHighContrast ? FLinearColor(0.0f, 0.0f, 0.0f, 0.96f) : FLinearColor(0.015f, 0.018f, 0.014f, 0.92f);
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const FLinearColor PanelColor = bUseHighContrast ? FLinearColor(0.0f, 0.0f, 0.0f, 0.98f) : FLinearColor(0.035f, 0.045f, 0.034f, 0.96f);
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const FLinearColor AccentColor = bUseHighContrast ? FLinearColor(0.95f, 0.95f, 0.30f, 1.0f) : FLinearColor(0.45f, 0.72f, 0.40f, 1.0f);
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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@@ -87,7 +102,7 @@ int32 UAgrarianMvpFrontendWidget::NativePaint(
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AllottedGeometry.ToPaintGeometry(FVector2f(Size), FSlateLayoutTransform(FVector2f::ZeroVector)),
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FCoreStyle::Get().GetBrush(TEXT("WhiteBrush")),
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ESlateDrawEffect::None,
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FLinearColor(0.015f, 0.018f, 0.014f, 0.92f));
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BackdropColor);
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const FVector2D PanelSize(
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FMath::Min(Size.X - 48.0f, 780.0f * Scale),
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@@ -102,7 +117,7 @@ int32 UAgrarianMvpFrontendWidget::NativePaint(
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AllottedGeometry.ToPaintGeometry(FVector2f(PanelSize), FSlateLayoutTransform(FVector2f(PanelPosition))),
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FCoreStyle::Get().GetBrush(TEXT("WhiteBrush")),
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ESlateDrawEffect::None,
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FLinearColor(0.035f, 0.045f, 0.034f, 0.96f));
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PanelColor);
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FSlateDrawElement::MakeBox(
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OutDrawElements,
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@@ -110,7 +125,7 @@ int32 UAgrarianMvpFrontendWidget::NativePaint(
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AllottedGeometry.ToPaintGeometry(FVector2f(PanelSize.X, 4.0f * Scale), FSlateLayoutTransform(FVector2f(PanelPosition))),
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FCoreStyle::Get().GetBrush(TEXT("WhiteBrush")),
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ESlateDrawEffect::None,
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FLinearColor(0.45f, 0.72f, 0.40f, 1.0f));
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AccentColor);
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if (ActiveScreen == EAgrarianMvpFrontendScreen::MainMenu)
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{
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@@ -49,12 +49,21 @@ public:
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI", meta = (ClampMin = "0.75", ClampMax = "1.5"))
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float UiScale = 1.0f;
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UPROPERTY(EditAnywhere, BlueprintReadWrite, Category = "Agrarian|MVP UI")
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bool bUseHighContrast = false;
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UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
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void SetActiveScreen(EAgrarianMvpFrontendScreen NewScreen);
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UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
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void SetSelectedCharacterArchetype(EAgrarianMvpCharacterArchetype NewArchetype);
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UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
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void SetUiScale(float NewUiScale);
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UFUNCTION(BlueprintCallable, Category = "Agrarian|MVP UI")
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void SetHighContrastMode(bool bNewUseHighContrast);
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protected:
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virtual void NativeConstruct() override;
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