Add MVP crafting HUD
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@@ -1,6 +1,7 @@
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// Copyright Pacificao. All Rights Reserved.
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#include "AgrarianDebugHUD.h"
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#include "AgrarianCraftingComponent.h"
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#include "AgrarianGameCharacter.h"
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#include "AgrarianInventoryComponent.h"
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#include "AgrarianSurvivalComponent.h"
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@@ -24,7 +25,8 @@ void AAgrarianDebugHUD::DrawHUD()
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DrawInteractionPrompt(AgrarianCharacter);
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DrawCriticalStats(AgrarianCharacter->GetSurvivalComponent());
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DrawInventoryPanel(AgrarianCharacter);
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const float InventoryBottomY = DrawInventoryPanel(AgrarianCharacter);
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DrawCraftingPanel(AgrarianCharacter, InventoryBottomY + 16.0f);
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if (bShowDebugHUD)
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{
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@@ -110,17 +112,17 @@ void AAgrarianDebugHUD::DrawCriticalStats(const UAgrarianSurvivalComponent* Surv
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DrawScaledLine(FString::Printf(TEXT("Sickness %3.0f"), Survival.SicknessSeverity), X, Y, CriticalStatsTextScale, StatusColor(Survival.SicknessSeverity, true));
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}
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void AAgrarianDebugHUD::DrawInventoryPanel(const AAgrarianGameCharacter* AgrarianCharacter)
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float AAgrarianDebugHUD::DrawInventoryPanel(const AAgrarianGameCharacter* AgrarianCharacter)
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{
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if (!bShowInventoryHUD || !AgrarianCharacter || !Canvas)
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{
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return;
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return 32.0f;
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}
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const UAgrarianInventoryComponent* InventoryComponent = AgrarianCharacter->GetInventoryComponent();
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if (!InventoryComponent)
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{
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return;
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return 32.0f;
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}
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const float Scale = FMath::Max(0.25f, InventoryTextScale);
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@@ -152,7 +154,7 @@ void AAgrarianDebugHUD::DrawInventoryPanel(const AAgrarianGameCharacter* Agraria
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if (InventoryComponent->Items.IsEmpty())
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{
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DrawText(TEXT("Empty"), FColor::Silver, X, Y, nullptr, Scale, false);
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return;
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return (32.0f + PanelHeight);
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}
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for (int32 Index = 0; Index < VisibleRows; ++Index)
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@@ -175,6 +177,95 @@ void AAgrarianDebugHUD::DrawInventoryPanel(const AAgrarianGameCharacter* Agraria
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false);
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Y += LineHeight;
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}
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return (32.0f + PanelHeight);
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}
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void AAgrarianDebugHUD::DrawCraftingPanel(const AAgrarianGameCharacter* AgrarianCharacter, float TopY)
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{
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if (!bShowCraftingHUD || !AgrarianCharacter || !Canvas)
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{
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return;
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}
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const UAgrarianCraftingComponent* CraftingComponent = AgrarianCharacter->GetCraftingComponent();
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const UAgrarianInventoryComponent* InventoryComponent = AgrarianCharacter->GetInventoryComponent();
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if (!CraftingComponent || !InventoryComponent)
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{
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return;
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}
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TArray<FAgrarianRecipe> Recipes;
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CraftingComponent->GetKnownRecipes(Recipes);
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const float Scale = FMath::Max(0.25f, InventoryTextScale);
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const float PanelWidth = 420.0f * Scale;
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const float X = FMath::Max(32.0f, Canvas->ClipX - PanelWidth - 32.0f);
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float Y = FMath::Max(32.0f, TopY);
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const int32 VisibleRows = Recipes.IsEmpty()
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? 1
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: FMath::Min(Recipes.Num(), FMath::Max(1, MaxCraftingPanelRows));
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const float LineHeight = 18.0f * Scale;
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const float PanelHeight = (56.0f * Scale) + (VisibleRows * LineHeight);
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DrawRect(FLinearColor(0.02f, 0.025f, 0.02f, 0.72f), X - (12.0f * Scale), Y - (10.0f * Scale), PanelWidth, PanelHeight);
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DrawText(
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FString::Printf(TEXT("CRAFTING %d recipes"), Recipes.Num()),
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FColor(160, 220, 140),
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X,
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Y,
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nullptr,
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Scale,
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false);
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Y += 24.0f * Scale;
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if (Recipes.IsEmpty())
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{
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DrawText(TEXT("No known recipes"), FColor::Silver, X, Y, nullptr, Scale, false);
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return;
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}
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for (int32 Index = 0; Index < VisibleRows; ++Index)
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{
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const FAgrarianRecipe& Recipe = Recipes[Index];
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FText FailureReason;
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const bool bCanCraft = CraftingComponent->CanCraft(Recipe.RecipeId, FailureReason);
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FString RecipeName = Recipe.DisplayName.IsEmpty() ? Recipe.RecipeId.ToString() : Recipe.DisplayName.ToString();
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if (RecipeName.Len() > 18)
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{
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RecipeName = RecipeName.Left(15) + TEXT("...");
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}
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FString IngredientSummary;
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for (const FAgrarianItemStack& Ingredient : Recipe.Ingredients)
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{
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if (!IngredientSummary.IsEmpty())
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{
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IngredientSummary += TEXT(" ");
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}
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IngredientSummary += FString::Printf(
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TEXT("%s %d/%d"),
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*Ingredient.ItemId.ToString(),
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InventoryComponent->GetItemCount(Ingredient.ItemId),
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Ingredient.Quantity);
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}
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if (IngredientSummary.Len() > 28)
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{
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IngredientSummary = IngredientSummary.Left(25) + TEXT("...");
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}
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DrawText(
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FString::Printf(TEXT("%02d %-18s %-28s"), Index + 1, *RecipeName, *IngredientSummary),
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bCanCraft ? FColor(225, 235, 220) : FColor(170, 150, 125),
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X,
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Y,
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nullptr,
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Scale,
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false);
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Y += LineHeight;
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}
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}
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void AAgrarianDebugHUD::DrawPlayerStatus(const AAgrarianGameCharacter* AgrarianCharacter, float X, float& Y)
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