Add deterministic weather fallback
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@@ -190,6 +190,15 @@ fills those fields directly where available; NOAA/NWS fills them from grid data
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where available and derives provisional visibility/weather-state values until a
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deeper provider-specific mapping pass is added.
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Deterministic fallback weather keeps the game playable when external providers
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are disabled, unreachable, or return unusable data. The fallback snapshot is
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derived from tile ID and Agrarian day, then mapped through the same
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`FAgrarianMappedWeatherInputs` path as live providers. It produces seasonal
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daily low/high temperatures, current temperature, cloud cover, humidity, wind,
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pressure, precipitation, visibility, and the collapsed Agrarian weather state.
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Fallback snapshots use provider `deterministic-fallback` and are cached
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server-side with the normal weather cache TTL.
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## Terrain And Tile Delivery
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### MVP Tile
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