Add deterministic weather fallback
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from pathlib import Path
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ROOT = Path(__file__).resolve().parents[1]
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HEADER = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherProviderSubsystem.h"
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CPP = ROOT / "Source" / "AgrarianGame" / "AgrarianWeatherProviderSubsystem.cpp"
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TDD = ROOT / "Docs" / "TechnicalDesignDocument.md"
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ROADMAP = ROOT / "AGRARIAN_DEVELOPMENT_ROADMAP.md"
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EXPECTED = {
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HEADER: [
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"bEnableDeterministicFallbackWeather",
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"ApplyDeterministicFallbackWeather",
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"BuildDeterministicFallbackSnapshot",
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"GetDeterministicWeatherNoise",
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],
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CPP: [
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"return ApplyDeterministicFallbackWeather(TileId, Latitude, Longitude, GameState);",
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"Provider = TEXT(\"deterministic-fallback\")",
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"GetDeterministicWeatherNoise(TileId, SafeDay",
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"Snapshot.PrecipitationMm",
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"Snapshot.VisibilityMeters",
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"CacheSnapshot(Snapshot, WeatherSnapshotCacheTtlSeconds);",
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"ApplyDeterministicFallbackWeather(TileId, Latitude, Longitude",
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],
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TDD: [
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"Deterministic fallback weather",
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"tile ID and Agrarian day",
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"provider `deterministic-fallback`",
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],
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ROADMAP: [
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"[x] Add deterministic fallback weather simulation when external weather data is unavailable.",
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],
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}
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def main() -> None:
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missing = []
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for path, snippets in EXPECTED.items():
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text = path.read_text(encoding="utf-8")
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for snippet in snippets:
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if snippet not in text:
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missing.append(f"{path.relative_to(ROOT)}: {snippet}")
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if missing:
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raise RuntimeError("Deterministic weather fallback verification failed: " + "; ".join(missing))
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print("Agrarian deterministic weather fallback verification complete.")
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if __name__ == "__main__":
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main()
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